using System.Collections.Generic; using UnityEngine; namespace ShrinkTutorial { [CreateAssetMenu(fileName = "ShrinkTutorialData", menuName = "ShrinkSDK/引导/教程数据")] public class ShrinkTutorialData : ScriptableObject { public string tutorialId = string.Empty; public int priority; public string[] prerequisiteIds = new string[0]; public List steps = new(); } }