1 Commits
Author SHA1 Message Date
cneicy 8898221198 feat: add NuGet and Godot distribution 2026-09-05 03:41:45 +08:00
10 changed files with 286 additions and 0 deletions
+52
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name: Publish NuGet packages
on:
push:
tags:
- 'v*'
workflow_dispatch:
jobs:
publish:
runs-on: ubuntu-latest
permissions:
contents: read
packages: write
env:
NUGET_AUTH_TOKEN: ${{ secrets.SHRINKSDK_PACKAGE_TOKEN }}
steps:
- name: Checkout tagged source
uses: actions/checkout@v4
- name: Set up .NET
uses: actions/setup-dotnet@v4
with:
dotnet-version: '8.0.x'
- name: Validate tag and pack projects
env:
GITEA_REF: ${{ gitea.ref }}
shell: bash
run: |
set -euo pipefail
tag="${GITEA_REF#refs/tags/}"
version="$(node -p "require('./package.json').version")"
test "$tag" = "v$version"
mkdir -p packages
mapfile -d '' projects < <(find DotNet~ Godot~ -type f -name '*.csproj' -print0 2>/dev/null || true)
test "${#projects[@]}" -gt 0
for project in "${projects[@]}"; do
dotnet restore "$project" --configfile NuGet.Config
dotnet pack "$project" --configuration Release --no-restore --output "$PWD/packages" --include-symbols --include-source
done
find packages -maxdepth 1 -name '*.nupkg' -type f | grep -q .
- name: Publish packages
shell: bash
run: |
set -euo pipefail
: "${NUGET_AUTH_TOKEN:?SHRINKSDK_PACKAGE_TOKEN is required}"
dotnet nuget push 'packages/*.nupkg' --api-key "$NUGET_AUTH_TOKEN" --source https://git.crash.work/api/packages/ShrinkSDK/nuget/index.json --skip-duplicate
if compgen -G 'packages/*.snupkg' > /dev/null; then
dotnet nuget push 'packages/*.snupkg' --api-key "$NUGET_AUTH_TOKEN" --source https://git.crash.work/api/packages/ShrinkSDK/nuget/index.json --skip-duplicate
fi
+8
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@@ -8,3 +8,11 @@
/Tools~/**/[Oo]bj/
*.user
*.DotSettings.user
/DotNet~/**/[Bb]in/
/DotNet~/**/[Oo]bj/
/Godot~/**/[Bb]in/
/Godot~/**/[Oo]bj/
/artifacts/
/packages/
!DotNet~/**/*.csproj
!Godot~/**/*.csproj
+4
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@@ -6,3 +6,7 @@ Tools~/
*.sln
*.user
*.DotSettings.user
DotNet~/
Godot~/
NuGet.Config
Directory.Build.props
+13
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<Project>
<PropertyGroup>
<LangVersion>latest</LangVersion>
<Nullable>enable</Nullable>
<Deterministic>true</Deterministic>
<ContinuousIntegrationBuild>true</ContinuousIntegrationBuild>
<Authors>ShrinkSDK</Authors>
<Company>ShrinkSDK</Company>
<RepositoryUrl>https://git.crash.work/ShrinkSDK</RepositoryUrl>
<IncludeSymbols>true</IncludeSymbols>
<SymbolPackageFormat>snupkg</SymbolPackageFormat>
</PropertyGroup>
</Project>
+76
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using System;
using System.Collections.Generic;
namespace ShrinkTutorial;
[Serializable]
public sealed class ShrinkTutorialStep
{
public string StepId = string.Empty;
public string Title = string.Empty;
public string Body = string.Empty;
public string Target = string.Empty;
public ShrinkTutorialTargetMode TargetMode;
public ShrinkTutorialCompleteCondition CompleteCondition = ShrinkTutorialCompleteCondition.ClickTarget;
public ShrinkTutorialDialogAnchor DialogAnchor = ShrinkTutorialDialogAnchor.Auto;
public ShrinkTutorialMaskShape MaskShape = ShrinkTutorialMaskShape.Rect;
public string CustomEventName = string.Empty;
public bool BlockInputOutsideTarget = true;
}
[Serializable]
public sealed class ShrinkTutorialData
{
public string TutorialId = string.Empty;
public List<ShrinkTutorialStep> Steps = new();
}
public sealed class ShrinkTutorialRunner
{
private readonly IShrinkTutorialStorage _storage;
private ShrinkTutorialProgress _progress;
public ShrinkTutorialRunner(IShrinkTutorialStorage storage)
{
_storage = storage ?? throw new ArgumentNullException(nameof(storage));
_progress = storage.Load() ?? new ShrinkTutorialProgress();
}
public ShrinkTutorialData Current { get; private set; }
public int StepIndex { get; private set; } = -1;
public ShrinkTutorialStep CurrentStep => Current != null && StepIndex >= 0 && StepIndex < Current.Steps.Count ? Current.Steps[StepIndex] : null;
public event Action<ShrinkTutorialStep> StepChanged;
public event Action<string> Completed;
public bool Start(ShrinkTutorialData tutorial)
{
if (tutorial == null || tutorial.Steps.Count == 0 || _progress.completedTutorials.Contains(tutorial.TutorialId)) return false;
Current = tutorial;
StepIndex = 0;
StepChanged?.Invoke(CurrentStep);
return true;
}
public bool CompleteStep(string customEventName = null)
{
var step = CurrentStep;
if (step == null) return false;
if (step.CompleteCondition == ShrinkTutorialCompleteCondition.CustomEvent &&
!string.Equals(step.CustomEventName, customEventName, StringComparison.Ordinal)) return false;
StepIndex++;
if (StepIndex < Current.Steps.Count) { StepChanged?.Invoke(CurrentStep); return true; }
_progress.completedTutorials.Add(Current.TutorialId);
_storage.Save(_progress);
var id = Current.TutorialId;
Current = null;
StepIndex = -1;
Completed?.Invoke(id);
return true;
}
public void Reset()
{
Current = null;
StepIndex = -1;
_storage.Reset();
_progress = new ShrinkTutorialProgress();
}
}
+19
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.1</TargetFramework>
<EnableDefaultCompileItems>false</EnableDefaultCompileItems>
<AssemblyName>ShrinkTutorial.Runtime</AssemblyName>
<RootNamespace>ShrinkTutorial</RootNamespace>
<PackageId>ShrinkSDK.Tutorial</PackageId>
<Version>0.2.0</Version>
<Description>Engine-neutral ShrinkSDK tutorial state and step runtime.</Description>
<Nullable>disable</Nullable>
</PropertyGroup>
<ItemGroup>
<Compile Include="Runtime\ShrinkTutorialCore.cs" />
<Compile Include="..\Runtime\Core\ShrinkTutorialEnums.cs" />
<Compile Include="..\Runtime\Core\ShrinkTutorialLocalization.cs" />
<Compile Include="..\Runtime\Storage\IShrinkTutorialStorage.cs" />
<PackageReference Include="ShrinkSDK.Runtime.Abstractions" Version="0.1.0" />
</ItemGroup>
</Project>
+89
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#nullable enable
using Godot;
namespace ShrinkTutorial.Godot;
public partial class ShrinkGodotTutorialOverlay : Control
{
private readonly Label _title = new();
private readonly Label _body = new();
private ShrinkTutorialRunner? _runner;
private Control? _target;
public override void _Ready()
{
SetAnchorsAndOffsetsPreset(LayoutPreset.FullRect);
MouseFilter = MouseFilterEnum.Stop;
var panel = new PanelContainer { CustomMinimumSize = new Vector2(320, 100) };
panel.Position = new Vector2(24, 24);
var text = new VBoxContainer();
text.AddChild(_title);
text.AddChild(_body);
panel.AddChild(text);
AddChild(panel);
}
public void Bind(ShrinkTutorialRunner runner)
{
if (_runner != null) _runner.StepChanged -= ShowStep;
_runner = runner;
_runner.StepChanged += ShowStep;
if (_runner.CurrentStep != null) ShowStep(_runner.CurrentStep);
}
public override void _ExitTree()
{
if (_runner != null) _runner.StepChanged -= ShowStep;
_runner = null;
_target = null;
}
public override void _Process(double delta)
{
if (_runner?.CurrentStep is not { } step) return;
_target = ResolveTarget(step);
QueueRedraw();
}
public override void _Draw()
{
var viewport = GetViewportRect();
if (_target == null)
{
DrawRect(viewport, new Color(0, 0, 0, 0.72f));
return;
}
var hole = _target.GetGlobalRect().Grow(8);
var shade = new Color(0, 0, 0, 0.72f);
DrawRect(new Rect2(viewport.Position, new Vector2(viewport.Size.X, hole.Position.Y)), shade);
DrawRect(new Rect2(new Vector2(0, hole.End.Y), new Vector2(viewport.Size.X, viewport.Size.Y - hole.End.Y)), shade);
DrawRect(new Rect2(new Vector2(0, hole.Position.Y), new Vector2(hole.Position.X, hole.Size.Y)), shade);
DrawRect(new Rect2(new Vector2(hole.End.X, hole.Position.Y), new Vector2(viewport.Size.X - hole.End.X, hole.Size.Y)), shade);
}
public override void _GuiInput(InputEvent @event)
{
if (@event is not InputEventMouseButton { Pressed: true }) return;
var step = _runner?.CurrentStep;
if (step == null) return;
if (step.CompleteCondition == ShrinkTutorialCompleteCondition.AnyClick ||
step.CompleteCondition == ShrinkTutorialCompleteCondition.ClickTarget && _target?.GetGlobalRect().HasPoint(GetGlobalMousePosition()) == true)
_runner!.CompleteStep();
AcceptEvent();
}
private void ShowStep(ShrinkTutorialStep step)
{
_title.Text = step.Title;
_body.Text = step.Body;
Visible = true;
}
private Control? ResolveTarget(ShrinkTutorialStep step)
{
if (step.TargetMode == ShrinkTutorialTargetMode.Path) return GetTree().Root.GetNodeOrNull<Control>(step.Target);
if (step.TargetMode == ShrinkTutorialTargetMode.AnchorId) return GetTree().GetFirstNodeInGroup("shrink_tutorial_" + step.Target) as Control;
return null;
}
}
+15
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<AssemblyName>ShrinkTutorial.Godot</AssemblyName>
<RootNamespace>ShrinkTutorial.Godot</RootNamespace>
<PackageId>ShrinkSDK.Tutorial.Godot</PackageId>
<Version>0.1.0</Version>
<Description>Godot Control overlay and Resources for ShrinkSDK Tutorial.</Description>
<ShrinkCodeGenEnabled>false</ShrinkCodeGenEnabled>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="GodotSharp" Version="4.6.3" />
<ProjectReference Include="..\DotNet~\ShrinkSDK.Tutorial.csproj" />
</ItemGroup>
</Project>
+8
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<?xml version="1.0" encoding="utf-8"?>
<configuration>
<packageSources>
<clear />
<add key="ShrinkSDK" value="https://git.crash.work/api/packages/ShrinkSDK/nuget/index.json" />
<add key="nuget.org" value="https://api.nuget.org/v3/index.json" protocolVersion="3" />
</packageSources>
</configuration>
+2
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@@ -2,6 +2,8 @@
一个面向 Unity 2022.3+ 的互动式引导系统,重点解决这几件事:
共享教程状态与步骤运行时位于 `DotNet~`Godot 4.6 的 `Resource``Control` 遮罩和输入适配位于 `Godot~`。Godot 项目安装 `ShrinkSDK.Tutorial.Godot`
- 通过真实点击完成步骤,而不是纯文案翻页。
- 支持静态路径目标和动态锚点目标。
- 遮罩只屏蔽无关区域,目标区域可继续点击。