feat: add NuGet and Godot distribution
This commit is contained in:
@@ -0,0 +1,52 @@
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name: Publish NuGet packages
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on:
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push:
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tags:
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- 'v*'
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workflow_dispatch:
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jobs:
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publish:
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runs-on: ubuntu-latest
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permissions:
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contents: read
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packages: write
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env:
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NUGET_AUTH_TOKEN: ${{ secrets.SHRINKSDK_PACKAGE_TOKEN }}
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steps:
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- name: Checkout tagged source
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uses: actions/checkout@v4
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- name: Set up .NET
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uses: actions/setup-dotnet@v4
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with:
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dotnet-version: '8.0.x'
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- name: Validate tag and pack projects
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env:
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GITEA_REF: ${{ gitea.ref }}
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shell: bash
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run: |
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set -euo pipefail
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tag="${GITEA_REF#refs/tags/}"
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version="$(node -p "require('./package.json').version")"
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test "$tag" = "v$version"
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mkdir -p packages
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mapfile -d '' projects < <(find DotNet~ Godot~ -type f -name '*.csproj' -print0 2>/dev/null || true)
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test "${#projects[@]}" -gt 0
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for project in "${projects[@]}"; do
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dotnet restore "$project" --configfile NuGet.Config
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dotnet pack "$project" --configuration Release --no-restore --output "$PWD/packages" --include-symbols --include-source
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done
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find packages -maxdepth 1 -name '*.nupkg' -type f | grep -q .
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- name: Publish packages
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shell: bash
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run: |
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set -euo pipefail
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: "${NUGET_AUTH_TOKEN:?SHRINKSDK_PACKAGE_TOKEN is required}"
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dotnet nuget push 'packages/*.nupkg' --api-key "$NUGET_AUTH_TOKEN" --source https://git.crash.work/api/packages/ShrinkSDK/nuget/index.json --skip-duplicate
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if compgen -G 'packages/*.snupkg' > /dev/null; then
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dotnet nuget push 'packages/*.snupkg' --api-key "$NUGET_AUTH_TOKEN" --source https://git.crash.work/api/packages/ShrinkSDK/nuget/index.json --skip-duplicate
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fi
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@@ -8,3 +8,11 @@
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/Tools~/**/[Oo]bj/
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/Tools~/**/[Oo]bj/
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*.user
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*.user
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*.DotSettings.user
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*.DotSettings.user
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/DotNet~/**/[Bb]in/
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/DotNet~/**/[Oo]bj/
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/Godot~/**/[Bb]in/
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/Godot~/**/[Oo]bj/
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/artifacts/
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/packages/
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!DotNet~/**/*.csproj
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!Godot~/**/*.csproj
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@@ -6,3 +6,7 @@ Tools~/
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*.sln
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*.sln
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*.user
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*.user
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*.DotSettings.user
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*.DotSettings.user
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DotNet~/
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Godot~/
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NuGet.Config
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Directory.Build.props
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<Project>
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<PropertyGroup>
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<LangVersion>latest</LangVersion>
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<Nullable>enable</Nullable>
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<Deterministic>true</Deterministic>
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<ContinuousIntegrationBuild>true</ContinuousIntegrationBuild>
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<Authors>ShrinkSDK</Authors>
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<Company>ShrinkSDK</Company>
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<RepositoryUrl>https://git.crash.work/ShrinkSDK</RepositoryUrl>
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<IncludeSymbols>true</IncludeSymbols>
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<SymbolPackageFormat>snupkg</SymbolPackageFormat>
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</PropertyGroup>
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</Project>
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@@ -0,0 +1,76 @@
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using System;
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using System.Collections.Generic;
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namespace ShrinkTutorial;
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[Serializable]
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public sealed class ShrinkTutorialStep
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{
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public string StepId = string.Empty;
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public string Title = string.Empty;
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public string Body = string.Empty;
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public string Target = string.Empty;
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public ShrinkTutorialTargetMode TargetMode;
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public ShrinkTutorialCompleteCondition CompleteCondition = ShrinkTutorialCompleteCondition.ClickTarget;
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public ShrinkTutorialDialogAnchor DialogAnchor = ShrinkTutorialDialogAnchor.Auto;
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public ShrinkTutorialMaskShape MaskShape = ShrinkTutorialMaskShape.Rect;
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public string CustomEventName = string.Empty;
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public bool BlockInputOutsideTarget = true;
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}
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[Serializable]
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public sealed class ShrinkTutorialData
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{
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public string TutorialId = string.Empty;
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public List<ShrinkTutorialStep> Steps = new();
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}
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public sealed class ShrinkTutorialRunner
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{
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private readonly IShrinkTutorialStorage _storage;
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private ShrinkTutorialProgress _progress;
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public ShrinkTutorialRunner(IShrinkTutorialStorage storage)
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{
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_storage = storage ?? throw new ArgumentNullException(nameof(storage));
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_progress = storage.Load() ?? new ShrinkTutorialProgress();
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}
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public ShrinkTutorialData Current { get; private set; }
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public int StepIndex { get; private set; } = -1;
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public ShrinkTutorialStep CurrentStep => Current != null && StepIndex >= 0 && StepIndex < Current.Steps.Count ? Current.Steps[StepIndex] : null;
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public event Action<ShrinkTutorialStep> StepChanged;
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public event Action<string> Completed;
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public bool Start(ShrinkTutorialData tutorial)
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{
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if (tutorial == null || tutorial.Steps.Count == 0 || _progress.completedTutorials.Contains(tutorial.TutorialId)) return false;
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Current = tutorial;
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StepIndex = 0;
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StepChanged?.Invoke(CurrentStep);
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return true;
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}
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public bool CompleteStep(string customEventName = null)
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{
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var step = CurrentStep;
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if (step == null) return false;
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if (step.CompleteCondition == ShrinkTutorialCompleteCondition.CustomEvent &&
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!string.Equals(step.CustomEventName, customEventName, StringComparison.Ordinal)) return false;
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StepIndex++;
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if (StepIndex < Current.Steps.Count) { StepChanged?.Invoke(CurrentStep); return true; }
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_progress.completedTutorials.Add(Current.TutorialId);
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_storage.Save(_progress);
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var id = Current.TutorialId;
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Current = null;
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StepIndex = -1;
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Completed?.Invoke(id);
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return true;
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}
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public void Reset()
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{
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Current = null;
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StepIndex = -1;
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_storage.Reset();
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_progress = new ShrinkTutorialProgress();
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}
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}
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@@ -0,0 +1,19 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>netstandard2.1</TargetFramework>
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<EnableDefaultCompileItems>false</EnableDefaultCompileItems>
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<AssemblyName>ShrinkTutorial.Runtime</AssemblyName>
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<RootNamespace>ShrinkTutorial</RootNamespace>
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<PackageId>ShrinkSDK.Tutorial</PackageId>
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<Version>0.2.0</Version>
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<Description>Engine-neutral ShrinkSDK tutorial state and step runtime.</Description>
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<Nullable>disable</Nullable>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="Runtime\ShrinkTutorialCore.cs" />
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<Compile Include="..\Runtime\Core\ShrinkTutorialEnums.cs" />
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<Compile Include="..\Runtime\Core\ShrinkTutorialLocalization.cs" />
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<Compile Include="..\Runtime\Storage\IShrinkTutorialStorage.cs" />
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<PackageReference Include="ShrinkSDK.Runtime.Abstractions" Version="0.1.0" />
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</ItemGroup>
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</Project>
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@@ -0,0 +1,89 @@
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#nullable enable
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using Godot;
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namespace ShrinkTutorial.Godot;
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public partial class ShrinkGodotTutorialOverlay : Control
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{
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private readonly Label _title = new();
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private readonly Label _body = new();
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private ShrinkTutorialRunner? _runner;
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private Control? _target;
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public override void _Ready()
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{
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SetAnchorsAndOffsetsPreset(LayoutPreset.FullRect);
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MouseFilter = MouseFilterEnum.Stop;
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var panel = new PanelContainer { CustomMinimumSize = new Vector2(320, 100) };
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panel.Position = new Vector2(24, 24);
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var text = new VBoxContainer();
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text.AddChild(_title);
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text.AddChild(_body);
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panel.AddChild(text);
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AddChild(panel);
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}
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public void Bind(ShrinkTutorialRunner runner)
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{
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if (_runner != null) _runner.StepChanged -= ShowStep;
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_runner = runner;
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_runner.StepChanged += ShowStep;
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if (_runner.CurrentStep != null) ShowStep(_runner.CurrentStep);
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}
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public override void _ExitTree()
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{
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if (_runner != null) _runner.StepChanged -= ShowStep;
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_runner = null;
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_target = null;
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}
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public override void _Process(double delta)
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{
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if (_runner?.CurrentStep is not { } step) return;
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_target = ResolveTarget(step);
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QueueRedraw();
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}
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public override void _Draw()
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{
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var viewport = GetViewportRect();
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if (_target == null)
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{
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DrawRect(viewport, new Color(0, 0, 0, 0.72f));
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return;
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}
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var hole = _target.GetGlobalRect().Grow(8);
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var shade = new Color(0, 0, 0, 0.72f);
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DrawRect(new Rect2(viewport.Position, new Vector2(viewport.Size.X, hole.Position.Y)), shade);
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DrawRect(new Rect2(new Vector2(0, hole.End.Y), new Vector2(viewport.Size.X, viewport.Size.Y - hole.End.Y)), shade);
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DrawRect(new Rect2(new Vector2(0, hole.Position.Y), new Vector2(hole.Position.X, hole.Size.Y)), shade);
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DrawRect(new Rect2(new Vector2(hole.End.X, hole.Position.Y), new Vector2(viewport.Size.X - hole.End.X, hole.Size.Y)), shade);
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}
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public override void _GuiInput(InputEvent @event)
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{
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if (@event is not InputEventMouseButton { Pressed: true }) return;
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var step = _runner?.CurrentStep;
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if (step == null) return;
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if (step.CompleteCondition == ShrinkTutorialCompleteCondition.AnyClick ||
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step.CompleteCondition == ShrinkTutorialCompleteCondition.ClickTarget && _target?.GetGlobalRect().HasPoint(GetGlobalMousePosition()) == true)
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_runner!.CompleteStep();
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AcceptEvent();
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}
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private void ShowStep(ShrinkTutorialStep step)
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{
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_title.Text = step.Title;
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_body.Text = step.Body;
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Visible = true;
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}
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private Control? ResolveTarget(ShrinkTutorialStep step)
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{
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if (step.TargetMode == ShrinkTutorialTargetMode.Path) return GetTree().Root.GetNodeOrNull<Control>(step.Target);
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if (step.TargetMode == ShrinkTutorialTargetMode.AnchorId) return GetTree().GetFirstNodeInGroup("shrink_tutorial_" + step.Target) as Control;
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return null;
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}
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}
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@@ -0,0 +1,15 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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<AssemblyName>ShrinkTutorial.Godot</AssemblyName>
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<RootNamespace>ShrinkTutorial.Godot</RootNamespace>
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<PackageId>ShrinkSDK.Tutorial.Godot</PackageId>
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<Version>0.1.0</Version>
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<Description>Godot Control overlay and Resources for ShrinkSDK Tutorial.</Description>
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<ShrinkCodeGenEnabled>false</ShrinkCodeGenEnabled>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="GodotSharp" Version="4.6.3" />
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<ProjectReference Include="..\DotNet~\ShrinkSDK.Tutorial.csproj" />
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</ItemGroup>
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</Project>
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@@ -0,0 +1,8 @@
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<?xml version="1.0" encoding="utf-8"?>
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<configuration>
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<packageSources>
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<clear />
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<add key="ShrinkSDK" value="https://git.crash.work/api/packages/ShrinkSDK/nuget/index.json" />
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<add key="nuget.org" value="https://api.nuget.org/v3/index.json" protocolVersion="3" />
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</packageSources>
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</configuration>
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@@ -2,6 +2,8 @@
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一个面向 Unity 2022.3+ 的互动式引导系统,重点解决这几件事:
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一个面向 Unity 2022.3+ 的互动式引导系统,重点解决这几件事:
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共享教程状态与步骤运行时位于 `DotNet~`;Godot 4.6 的 `Resource`、`Control` 遮罩和输入适配位于 `Godot~`。Godot 项目安装 `ShrinkSDK.Tutorial.Godot`。
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- 通过真实点击完成步骤,而不是纯文案翻页。
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- 通过真实点击完成步骤,而不是纯文案翻页。
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- 支持静态路径目标和动态锚点目标。
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- 支持静态路径目标和动态锚点目标。
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- 遮罩只屏蔽无关区域,目标区域可继续点击。
|
- 遮罩只屏蔽无关区域,目标区域可继续点击。
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Reference in New Issue
Block a user