This commit is contained in:
@@ -0,0 +1,61 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace ShrinkTutorial
|
||||
{
|
||||
[CreateAssetMenu(fileName = "ShrinkTutorialSettings", menuName = "ShrinkTutorial/Settings")]
|
||||
public class ShrinkTutorialSettings : ScriptableObject
|
||||
{
|
||||
private static ShrinkTutorialSettings _instance;
|
||||
|
||||
public static ShrinkTutorialSettings Instance
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_instance)
|
||||
return _instance;
|
||||
|
||||
_instance = Resources.Load<ShrinkTutorialSettings>("ShrinkTutorialSettings");
|
||||
|
||||
#if UNITY_EDITOR
|
||||
if (!_instance)
|
||||
{
|
||||
var guids = UnityEditor.AssetDatabase.FindAssets("t:ShrinkTutorialSettings");
|
||||
if (guids.Length > 0)
|
||||
{
|
||||
var path = UnityEditor.AssetDatabase.GUIDToAssetPath(guids[0]);
|
||||
_instance = UnityEditor.AssetDatabase.LoadAssetAtPath<ShrinkTutorialSettings>(path);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
if (!_instance)
|
||||
{
|
||||
_instance = CreateInstance<ShrinkTutorialSettings>();
|
||||
Debug.LogWarning(
|
||||
"[ShrinkTutorial] 未找到 ShrinkTutorialSettings,当前使用默认配置。\n" +
|
||||
"请通过 Assets -> Create -> ShrinkTutorial -> Settings 创建配置资源。");
|
||||
}
|
||||
|
||||
return _instance;
|
||||
}
|
||||
internal set => _instance = value;
|
||||
}
|
||||
|
||||
[Header("数据")]
|
||||
public ShrinkTutorialDatabase database;
|
||||
|
||||
[Header("运行时")]
|
||||
public bool autoCreateManager = true;
|
||||
public bool dontDestroyOnLoad = true;
|
||||
public int canvasSortingOrder = 9999;
|
||||
|
||||
[Header("遮罩")]
|
||||
public Color maskColor = new(0f, 0f, 0f, 0.72f);
|
||||
|
||||
[Header("存储")]
|
||||
public string playerPrefsStorageKey = "ShrinkTutorial.Progress";
|
||||
|
||||
[Header("交互")]
|
||||
public bool showSkipButton = true;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user