Files
ShrinkModFramework/Editor/ShrinkModFrameworkSettingsMenu.cs
T
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2026-08-28 03:44:10 +08:00

50 lines
1.7 KiB
C#

#if UNITY_EDITOR
using UnityEditor;
using UnityEngine;
namespace ShrinkModFramework.Editor
{
public static class ShrinkModFrameworkSettingsMenu
{
private const string SettingsDirectory =
"Assets/Resources/GameAssets/Runtime/Data/ShrinkSDK";
private const string SettingsAssetPath =
SettingsDirectory + "/ShrinkModFrameworkSettings.asset";
[MenuItem("ShrinkSDK/模组/创建设置")]
public static void CreateSettingsAsset()
{
EnsureFolder(SettingsDirectory);
var existing = AssetDatabase.LoadAssetAtPath<ShrinkModFrameworkSettings>(SettingsAssetPath);
if (existing != null)
{
Selection.activeObject = existing;
EditorGUIUtility.PingObject(existing);
return;
}
var asset = ScriptableObject.CreateInstance<ShrinkModFrameworkSettings>();
AssetDatabase.CreateAsset(asset, SettingsAssetPath);
AssetDatabase.SaveAssets();
Selection.activeObject = asset;
EditorGUIUtility.PingObject(asset);
Debug.Log("[ShrinkModFramework] 已创建 ShrinkModFrameworkSettings.asset");
}
private static void EnsureFolder(string path)
{
var segments = path.Split('/');
var current = segments[0];
for (var i = 1; i < segments.Length; i++)
{
var next = current + "/" + segments[i];
if (!AssetDatabase.IsValidFolder(next))
AssetDatabase.CreateFolder(current, segments[i]);
current = next;
}
}
}
}
#endif