using UnityEngine; namespace ShrinkModFramework { public static class ShrinkModRuntimeBootstrap { [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)] private static void ResetStaticStateForPlayMode() { ShrinkModLoader.ResetForDomainReload(); ShrinkModNetworkManager.ResetForDomainReload(); } [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterAssembliesLoaded)] private static void AutoLoad() { var settings = ShrinkModFrameworkSettings.Instance; ShrinkModRuntimeDriver.EnsureCreated(settings); if (settings && !settings.autoLoadOnStartup) return; try { ShrinkModLoader.LoadAll(settings); } catch (System.Exception ex) { Debug.LogException(ex); Debug.LogError($"[ShrinkModFramework] 自动启动失败:{ex.Message}"); } } } }