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2c48d247b8
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2c48d247b8
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@@ -0,0 +1,52 @@
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name: Publish NuGet packages
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on:
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push:
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tags:
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- 'v*'
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workflow_dispatch:
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jobs:
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publish:
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runs-on: ubuntu-latest
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permissions:
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contents: read
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packages: write
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env:
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NUGET_AUTH_TOKEN: ${{ secrets.SHRINKSDK_PACKAGE_TOKEN }}
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steps:
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- name: Checkout tagged source
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uses: actions/checkout@v4
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- name: Set up .NET
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uses: actions/setup-dotnet@v4
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with:
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dotnet-version: '8.0.x'
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- name: Validate tag and pack projects
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env:
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GITEA_REF: ${{ gitea.ref }}
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shell: bash
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run: |
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set -euo pipefail
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tag="${GITEA_REF#refs/tags/}"
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version="$(node -p "require('./package.json').version")"
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test "$tag" = "v$version"
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mkdir -p packages
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mapfile -d '' projects < <(find DotNet~ Godot~ -type f -name '*.csproj' -print0 2>/dev/null || true)
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test "${#projects[@]}" -gt 0
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for project in "${projects[@]}"; do
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dotnet restore "$project" --configfile NuGet.Config
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dotnet pack "$project" --configuration Release --no-restore --output "$PWD/packages" --include-symbols --include-source
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done
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find packages -maxdepth 1 -name '*.nupkg' -type f | grep -q .
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- name: Publish packages
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shell: bash
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run: |
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set -euo pipefail
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: "${NUGET_AUTH_TOKEN:?SHRINKSDK_PACKAGE_TOKEN is required}"
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dotnet nuget push 'packages/*.nupkg' --api-key "$NUGET_AUTH_TOKEN" --source https://git.crash.work/api/packages/ShrinkSDK/nuget/index.json --skip-duplicate
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if compgen -G 'packages/*.snupkg' > /dev/null; then
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dotnet nuget push 'packages/*.snupkg' --api-key "$NUGET_AUTH_TOKEN" --source https://git.crash.work/api/packages/ShrinkSDK/nuget/index.json --skip-duplicate
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fi
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@@ -8,3 +8,11 @@
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/Tools~/**/[Oo]bj/
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/Tools~/**/[Oo]bj/
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*.user
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*.user
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*.DotSettings.user
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*.DotSettings.user
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/DotNet~/**/[Bb]in/
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/DotNet~/**/[Oo]bj/
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/Godot~/**/[Bb]in/
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/Godot~/**/[Oo]bj/
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/artifacts/
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/packages/
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!DotNet~/**/*.csproj
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!Godot~/**/*.csproj
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@@ -6,3 +6,7 @@ Tools~/
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*.sln
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*.sln
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*.user
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*.user
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*.DotSettings.user
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*.DotSettings.user
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DotNet~/
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Godot~/
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NuGet.Config
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Directory.Build.props
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<Project>
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<PropertyGroup>
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<LangVersion>latest</LangVersion>
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<Nullable>enable</Nullable>
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<Deterministic>true</Deterministic>
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<ContinuousIntegrationBuild>true</ContinuousIntegrationBuild>
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<Authors>ShrinkSDK</Authors>
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<Company>ShrinkSDK</Company>
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<RepositoryUrl>https://git.crash.work/ShrinkSDK</RepositoryUrl>
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<IncludeSymbols>true</IncludeSymbols>
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<SymbolPackageFormat>snupkg</SymbolPackageFormat>
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</PropertyGroup>
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</Project>
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#nullable enable
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using System;
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using System.Collections.Generic;
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namespace ShrinkModFramework;
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public sealed class ShrinkModContext
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{
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private readonly Dictionary<Type, object> _services = new();
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public ShrinkModContext(string modDirectory) => ModDirectory = modDirectory ?? throw new ArgumentNullException(nameof(modDirectory));
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public string ModDirectory { get; }
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public void RegisterService<T>(T service) where T : class => _services[typeof(T)] = service ?? throw new ArgumentNullException(nameof(service));
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public bool TryGetService<T>(out T? service) where T : class
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{
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service = _services.TryGetValue(typeof(T), out var value) ? value as T : null;
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return service != null;
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}
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public T GetRequiredService<T>() where T : class => TryGetService<T>(out var value) ? value! : throw new InvalidOperationException($"Service is not registered: {typeof(T).FullName}");
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}
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public interface IShrinkModUnload
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{
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void OnUnload(ShrinkModContext context);
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}
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@@ -0,0 +1,21 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>netstandard2.1</TargetFramework>
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<EnableDefaultCompileItems>false</EnableDefaultCompileItems>
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<AssemblyName>ShrinkModFramework.Runtime</AssemblyName>
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<RootNamespace>ShrinkModFramework</RootNamespace>
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<PackageId>ShrinkSDK.ModFramework</PackageId>
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<Version>0.3.0</Version>
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<Description>Engine-neutral ShrinkSDK mod contracts and lifecycle.</Description>
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<Nullable>disable</Nullable>
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<ShrinkCodeGenEnabled>false</ShrinkCodeGenEnabled>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="Runtime\ShrinkModContext.cs" />
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<Compile Include="..\Runtime\Core\IShrinkMod.cs" />
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<Compile Include="..\Runtime\Core\ShrinkModBase.cs" />
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<Compile Include="..\Runtime\Core\ShrinkModHandle.cs" />
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<Compile Include="..\Runtime\Metadata\*.cs" />
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<PackageReference Include="ShrinkSDK.Runtime.Abstractions" Version="0.1.0" />
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</ItemGroup>
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</Project>
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@@ -0,0 +1,66 @@
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#nullable enable
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Runtime.Loader;
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namespace ShrinkModFramework.Godot;
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public sealed class ShrinkGodotModLoader : IDisposable
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{
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private sealed record LoadedMod(AssemblyLoadContext LoadContext, WeakReference UnloadReference,
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ShrinkModContext Context, IReadOnlyList<IShrinkMod> Instances);
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private readonly Dictionary<string, LoadedMod> _loaded = new(StringComparer.OrdinalIgnoreCase);
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public IReadOnlyCollection<string> LoadedAssemblyPaths => _loaded.Keys;
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public IReadOnlyList<IShrinkMod> Load(string assemblyPath)
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{
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assemblyPath = Path.GetFullPath(assemblyPath);
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if (_loaded.ContainsKey(assemblyPath)) throw new InvalidOperationException($"Mod assembly is already loaded: {assemblyPath}");
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var loadContext = new AssemblyLoadContext($"ShrinkMod:{Path.GetFileNameWithoutExtension(assemblyPath)}", true);
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loadContext.Resolving += (_, name) => ResolveDependency(loadContext, Path.GetDirectoryName(assemblyPath)!, name);
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try
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{
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var assembly = loadContext.LoadFromAssemblyPath(assemblyPath);
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var entries = assembly.GetTypes().Where(type => !type.IsAbstract && typeof(IShrinkMod).IsAssignableFrom(type) &&
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type.GetCustomAttribute<ShrinkModAttribute>() != null).OrderBy(type => type.GetCustomAttribute<ShrinkModAttribute>()!.LoadOrder).ToArray();
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var context = new ShrinkModContext(Path.GetDirectoryName(assemblyPath)!);
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var instances = entries.Select(type => (IShrinkMod)(Activator.CreateInstance(type) ??
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throw new InvalidOperationException($"Failed to create mod entry: {type.FullName}"))).ToArray();
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foreach (var mod in instances) mod.OnConstruct(context);
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foreach (var mod in instances) mod.OnRegisterContent(context);
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foreach (var mod in instances) mod.OnInitialize(context);
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foreach (var mod in instances) mod.OnReady(context);
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_loaded[assemblyPath] = new LoadedMod(loadContext, new WeakReference(loadContext), context, instances);
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return instances;
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}
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catch { loadContext.Unload(); throw; }
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}
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public bool Unload(string assemblyPath)
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{
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assemblyPath = Path.GetFullPath(assemblyPath);
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if (!_loaded.Remove(assemblyPath, out var loaded)) return false;
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for (var index = loaded.Instances.Count - 1; index >= 0; index--)
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if (loaded.Instances[index] is IShrinkModUnload unload) unload.OnUnload(loaded.Context);
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loaded.LoadContext.Unload();
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return true;
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}
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public void Dispose()
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{
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foreach (var path in _loaded.Keys.ToArray()) Unload(path);
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}
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private static Assembly? ResolveDependency(AssemblyLoadContext context, string directory, AssemblyName name)
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{
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var shared = AssemblyLoadContext.Default.Assemblies.FirstOrDefault(assembly => assembly.GetName().Name == name.Name);
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if (shared != null) return shared;
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var path = Path.Combine(directory, name.Name + ".dll");
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return File.Exists(path) ? context.LoadFromAssemblyPath(path) : null;
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}
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}
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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<AssemblyName>ShrinkModFramework.Godot</AssemblyName>
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<RootNamespace>ShrinkModFramework.Godot</RootNamespace>
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<PackageId>ShrinkSDK.ModFramework.Godot</PackageId>
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<Version>0.1.0</Version>
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<Description>Collectible AssemblyLoadContext host for ShrinkSDK mods in Godot.</Description>
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<ShrinkCodeGenEnabled>false</ShrinkCodeGenEnabled>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\DotNet~\ShrinkSDK.ModFramework.csproj" />
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<PackageReference Include="ShrinkSDK.Godot" Version="0.1.0" />
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</ItemGroup>
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</Project>
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<?xml version="1.0" encoding="utf-8"?>
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<configuration>
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<packageSources>
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<clear />
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<add key="ShrinkSDK" value="https://git.crash.work/api/packages/ShrinkSDK/nuget/index.json" />
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<add key="nuget.org" value="https://api.nuget.org/v3/index.json" protocolVersion="3" />
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</packageSources>
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</configuration>
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@@ -1,6 +1,8 @@
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# ShrinkModFramework
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# ShrinkModFramework
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一个面向 Unity 的轻量模组框架,目标是给 `Shrink` 系列提供接近 Forge 的核心能力:
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一个面向 Unity 与 Godot C# 的轻量模组框架,目标是给 `Shrink` 系列提供接近 Forge 的核心能力:
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共享模组合同和加载规则位于 `DotNet~`,Godot `AssemblyLoadContext` 适配与打包工程位于 `Godot~`。Godot 项目安装 `ShrinkSDK.ModFramework.Godot`,会同时取得共享核心包。
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- 模组声明
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- 模组声明
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- 模组发现
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- 模组发现
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Reference in New Issue
Block a user