feat(security): 仅加载显式授权的外部 DLL
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This commit is contained in:
2026-08-28 03:44:10 +08:00
parent 39f6f97707
commit f6688ce573
13 changed files with 352 additions and 74 deletions
@@ -5,6 +5,10 @@ namespace ShrinkModFramework
[CreateAssetMenu(fileName = "ShrinkModFrameworkSettings", menuName = "ShrinkSDK/模组/模组设置")]
public class ShrinkModFrameworkSettings : ScriptableObject
{
public const string PreferredResourcesPath =
"GameAssets/Runtime/Data/ShrinkSDK/ShrinkModFrameworkSettings";
public const string LegacyResourcesPath = "ShrinkModFrameworkSettings";
private static ShrinkModFrameworkSettings _instance;
public static ShrinkModFrameworkSettings Instance
@@ -13,7 +17,9 @@ namespace ShrinkModFramework
{
if (_instance) return _instance;
_instance = Resources.Load<ShrinkModFrameworkSettings>("ShrinkModFrameworkSettings");
_instance = Resources.Load<ShrinkModFrameworkSettings>(PreferredResourcesPath);
if (!_instance)
_instance = Resources.Load<ShrinkModFrameworkSettings>(LegacyResourcesPath);
#if UNITY_EDITOR
if (!_instance)
@@ -39,8 +45,13 @@ namespace ShrinkModFramework
internal set => _instance = value;
}
internal static void ResetCachedInstance()
{
_instance = null;
}
[Header("Bootstrap")]
public bool autoLoadOnStartup = true;
public bool autoLoadOnStartup;
[Tooltip("使用 ShrinkContextHost 协调模组组件;关闭时回退到旧的只增不减 ShrinkModLoader。")]
public bool useContextHost = true;
@@ -51,10 +62,10 @@ namespace ShrinkModFramework
public string[] assemblyNamePrefixes = new string[0];
[Header("External Mods")]
public bool enableExternalDllMods = true;
public bool enableExternalDllMods;
public bool autoCreateExternalModsDirectory = true;
public string externalModsFolderName = "Mods";
public bool watchExternalModsDirectory = true;
public bool watchExternalModsDirectory;
public float externalModsReloadDelaySeconds = 0.5f;
[Min(1)]
[Tooltip("Mono 下外部程序集 revision 会常驻;历史数量达到该软阈值后提示 Domain Reload/重启。")]