feat: 公开宿主组合加载 API、Forge 风格依赖版本区间与加载顺序、程序集解析策略
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- ShrinkModComponentDiscovery.Discover 公开:只发现、不执行生命周期
- ShrinkModLoader.LoadComposed / ShrinkModCordisRuntime.ApplyComposedAsync:宿主提供元数据组合加载,支持纯数据包与 IShrinkModWrapper 公开真实实例
- 公开 TryAttachEventBusInstance,随生命周期逆操作释放
- 依赖新增 VersionRange(Maven/Forge 区间语法)与 Ordering(Before/After)
- AssemblyResolvePolicy 可限制跨模组程序集解析
This commit is contained in:
cneicy committed 2026-11-10 07:39:22 +08:00
1 parent 5398036d3b
commit d15bf00512
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework><AssemblyName>ShrinkModFramework.Runtime</AssemblyName>
<Nullable>disable</Nullable><ShrinkCodeGenEnabled>false</ShrinkCodeGenEnabled>
</PropertyGroup>
<ItemGroup>
<Compile Include="../../../Runtime/**/*.cs" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
<PackageReference Include="ShrinkSDK.Context.Core" Version="0.3.1" />
<PackageReference Include="ShrinkSDK.EventBus" Version="2.3.1" />
</ItemGroup>
</Project>
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// Minimal engine boundary for .NET lifecycle tests; not a Unity runtime replacement.
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
namespace UnityEngine
{
public class Object
{
public static implicit operator bool(Object value) => value != null;
public static void DestroyImmediate(Object value)
{
if (value is GameObject go) foreach (var component in go.Components)
component.GetType().GetMethod("OnDestroy", BindingFlags.NonPublic | BindingFlags.Instance)?.Invoke(component, null);
}
public static void Destroy(Object value) => DestroyImmediate(value);
public static void DontDestroyOnLoad(Object value) { }
}
public class ScriptableObject : Object { public static T CreateInstance<T>() where T : ScriptableObject, new() => new T(); }
public class MonoBehaviour : Object { public GameObject gameObject; }
public class GameObject : Object
{
internal readonly List<MonoBehaviour> Components = new();
public GameObject(string name) { }
public T AddComponent<T>() where T : MonoBehaviour, new() { var c = new T { gameObject = this }; Components.Add(c); return c; }
}
public static class Resources { public static T Load<T>(string path) where T : Object => null; }
public static class Application { public static string persistentDataPath => System.IO.Path.GetTempPath(); public static bool isPlaying => false; }
public static class Time { private static readonly Stopwatch Clock = Stopwatch.StartNew(); public static float realtimeSinceStartup => (float)Clock.Elapsed.TotalSeconds; }
public static class Mathf { public static float Max(float a, float b) => Math.Max(a, b); }
public enum LogType { Error, Assert, Warning, Log, Exception }
public static class Debug
{
public static event Action<LogType, string> Logged;
public static void Log(object value) => Logged?.Invoke(LogType.Log, value?.ToString());
public static void LogWarning(object value) => Logged?.Invoke(LogType.Warning, value?.ToString());
public static void LogError(object value) => Logged?.Invoke(LogType.Error, value?.ToString());
public static void LogException(Exception value) => Logged?.Invoke(LogType.Exception, value.ToString());
}
public class CreateAssetMenuAttribute : Attribute { public string fileName, menuName; }
public class HeaderAttribute : Attribute { public HeaderAttribute(string text) { } }
public class TooltipAttribute : Attribute { public TooltipAttribute(string text) { } }
public class MinAttribute : Attribute { public MinAttribute(float value) { } }
public class SerializeField : Attribute { }
public class DefaultExecutionOrder : Attribute { public DefaultExecutionOrder(int value) { } }
public enum RuntimeInitializeLoadType { SubsystemRegistration, AfterAssembliesLoaded }
public class RuntimeInitializeOnLoadMethodAttribute : Attribute { public RuntimeInitializeOnLoadMethodAttribute(RuntimeInitializeLoadType type) { } }
}