feat: 公开宿主组合加载 API、Forge 风格依赖版本区间与加载顺序、程序集解析策略
Publish UPM package / publish (push) Successful in 3s
Publish NuGet packages / publish (push) Successful in 2m18s

- ShrinkModComponentDiscovery.Discover 公开:只发现、不执行生命周期
- ShrinkModLoader.LoadComposed / ShrinkModCordisRuntime.ApplyComposedAsync:宿主提供元数据组合加载,支持纯数据包与 IShrinkModWrapper 公开真实实例
- 公开 TryAttachEventBusInstance,随生命周期逆操作释放
- 依赖新增 VersionRange(Maven/Forge 区间语法)与 Ordering(Before/After)
- AssemblyResolvePolicy 可限制跨模组程序集解析
This commit is contained in:
cneicy committed 2026-11-10 07:39:22 +08:00
1 parent 5398036d3b
commit d15bf00512
29 files changed
+917 -132

No files matched your search

+9
View File
@@ -0,0 +1,9 @@
# 独立生命周期回归
从包根运行:
```powershell
dotnet test Tools~/HostTests/Tests/Tests.csproj --configuration Release
```
此 harness 编译包内真实 Unity Loader、ContextHost、Registry 和测试源码,使用已发布的 Context.Core 0.3.1、EventBus 2.3.1 与 UniTask。测试替身只覆盖 Unity 对象创建、日志、时钟和编辑器包路径查询;不模拟 Unity PlayerLoop、程序集导入或 IL 编织。生成订阅测试直接实现生成合同。原生 Unity EditMode 测试仍使用 `Tests` asmdef。
+13
View File
@@ -0,0 +1,13 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework><AssemblyName>ShrinkModFramework.Runtime</AssemblyName>
<Nullable>disable</Nullable><ShrinkCodeGenEnabled>false</ShrinkCodeGenEnabled>
</PropertyGroup>
<ItemGroup>
<Compile Include="../../../Runtime/**/*.cs" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
<PackageReference Include="ShrinkSDK.Context.Core" Version="0.3.1" />
<PackageReference Include="ShrinkSDK.EventBus" Version="2.3.1" />
</ItemGroup>
</Project>
+49
View File
@@ -0,0 +1,49 @@
// Minimal engine boundary for .NET lifecycle tests; not a Unity runtime replacement.
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
namespace UnityEngine
{
public class Object
{
public static implicit operator bool(Object value) => value != null;
public static void DestroyImmediate(Object value)
{
if (value is GameObject go) foreach (var component in go.Components)
component.GetType().GetMethod("OnDestroy", BindingFlags.NonPublic | BindingFlags.Instance)?.Invoke(component, null);
}
public static void Destroy(Object value) => DestroyImmediate(value);
public static void DontDestroyOnLoad(Object value) { }
}
public class ScriptableObject : Object { public static T CreateInstance<T>() where T : ScriptableObject, new() => new T(); }
public class MonoBehaviour : Object { public GameObject gameObject; }
public class GameObject : Object
{
internal readonly List<MonoBehaviour> Components = new();
public GameObject(string name) { }
public T AddComponent<T>() where T : MonoBehaviour, new() { var c = new T { gameObject = this }; Components.Add(c); return c; }
}
public static class Resources { public static T Load<T>(string path) where T : Object => null; }
public static class Application { public static string persistentDataPath => System.IO.Path.GetTempPath(); public static bool isPlaying => false; }
public static class Time { private static readonly Stopwatch Clock = Stopwatch.StartNew(); public static float realtimeSinceStartup => (float)Clock.Elapsed.TotalSeconds; }
public static class Mathf { public static float Max(float a, float b) => Math.Max(a, b); }
public enum LogType { Error, Assert, Warning, Log, Exception }
public static class Debug
{
public static event Action<LogType, string> Logged;
public static void Log(object value) => Logged?.Invoke(LogType.Log, value?.ToString());
public static void LogWarning(object value) => Logged?.Invoke(LogType.Warning, value?.ToString());
public static void LogError(object value) => Logged?.Invoke(LogType.Error, value?.ToString());
public static void LogException(Exception value) => Logged?.Invoke(LogType.Exception, value.ToString());
}
public class CreateAssetMenuAttribute : Attribute { public string fileName, menuName; }
public class HeaderAttribute : Attribute { public HeaderAttribute(string text) { } }
public class TooltipAttribute : Attribute { public TooltipAttribute(string text) { } }
public class MinAttribute : Attribute { public MinAttribute(float value) { } }
public class SerializeField : Attribute { }
public class DefaultExecutionOrder : Attribute { public DefaultExecutionOrder(int value) { } }
public enum RuntimeInitializeLoadType { SubsystemRegistration, AfterAssembliesLoaded }
public class RuntimeInitializeOnLoadMethodAttribute : Attribute { public RuntimeInitializeOnLoadMethodAttribute(RuntimeInitializeLoadType type) { } }
}
+55
View File
@@ -0,0 +1,55 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Text.RegularExpressions;
using NUnit.Framework;
using UnityEngine;
namespace UnityEditor.PackageManager
{
public class PackageInfo
{
public string resolvedPath;
public static PackageInfo FindForAssembly(System.Reflection.Assembly assembly)
{
var directory = new DirectoryInfo(AppContext.BaseDirectory);
while (directory != null && !File.Exists(Path.Combine(directory.FullName, "package.json"))) directory = directory.Parent;
return new PackageInfo { resolvedPath = directory?.FullName ?? throw new DirectoryNotFoundException("Package root") };
}
}
}
namespace UnityEditor
{
public static class AssetDatabase
{
public static string[] FindAssets(string query) => Array.Empty<string>();
public static string GUIDToAssetPath(string guid) => guid;
}
}
namespace UnityEngine.TestTools
{
public static class LogAssert
{
internal static readonly Queue<(LogType type, Regex text)> Expected = new();
public static void Expect(LogType type, Regex text) => Expected.Enqueue((type, text));
public static void Expect(LogType type, string text) => Expect(type, new Regex(Regex.Escape(text)));
}
}
[SetUpFixture]
public class LogVerification
{
private readonly List<string> _unexpected = new();
[OneTimeSetUp] public void Start() => Debug.Logged += Observe;
private void Observe(LogType type, string text)
{
var expected = UnityEngine.TestTools.LogAssert.Expected;
if (expected.Count > 0 && expected.Peek().type == type && expected.Peek().text.IsMatch(text)) expected.Dequeue();
else if (type == LogType.Error || type == LogType.Exception) _unexpected.Add(text);
}
[OneTimeTearDown] public void Finish()
{
Debug.Logged -= Observe;
Assert.IsEmpty(_unexpected, "Unexpected Unity-style errors");
Assert.IsEmpty(UnityEngine.TestTools.LogAssert.Expected, "Expected log was not emitted");
}
}
+13
View File
@@ -0,0 +1,13 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework><AssemblyName>ShrinkModFramework.Tests</AssemblyName>
<Nullable>disable</Nullable><IsPackable>false</IsPackable><ShrinkCodeGenEnabled>false</ShrinkCodeGenEnabled>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="../Runtime/Runtime.csproj" />
<Compile Include="../../../Tests/*.cs" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.11.1" />
<PackageReference Include="NUnit" Version="3.14.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.6.0" />
</ItemGroup>
</Project>