feat: update Godot integration and coordinated package dependencies
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using System.IO;
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using ShrinkDataSaver;
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namespace ShrinkSDK.Godot;
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public static class ShrinkGodotStorage
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{
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public static LocalStorageProvider CreateRenameOnly(string rootPath) =>
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new(rootPath, LocalStorageCommitStrategy.RenameOnly,
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(source, destination) => File.Move(source, destination, overwrite: true));
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}
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