Files
ShrinkEventBus/Runtime/EventAutoRegHelper.cs
T
2026-03-08 00:40:13 +08:00

136 lines
4.6 KiB
C#

using System;
using System.Collections.Concurrent;
using System.Reflection;
using UnityEngine;
namespace ShrinkEventBus
{
public static class EventAutoRegHelper
{
private static readonly ConcurrentDictionary<Type, bool> SubscriberTypes = new();
private static readonly object InitLock = new();
public static bool IsInitialized { get; private set; }
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
private static void PreInitializeReflection()
{
if (SubscriberTypes.Count == 0) ScanEventBusSubscribers();
}
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterSceneLoad)]
private static void InitializeAfterSceneLoad()
{
EnsureInitialized();
}
public static void EnsureInitialized()
{
if (IsInitialized) return;
lock (InitLock)
{
if (IsInitialized) return;
ScanEventBusSubscribers();
ScanExistingObjects();
IsInitialized = true;
}
}
private static void ScanExistingObjects()
{
if (SubscriberTypes.Count == 0)
{
#if UNITY_2023_1_OR_NEWER
var allMonoBehaviours =
UnityEngine.Object.FindObjectsByType<MonoBehaviour>(UnityEngine.FindObjectsInactive.Include,
UnityEngine.FindObjectsSortMode.None);
#else
var allMonoBehaviours = UnityEngine.Object.FindObjectsOfType<MonoBehaviour>(true);
#endif
foreach (var mb in allMonoBehaviours) ProcessNodeRegistration(mb);
return;
}
foreach (var targetType in SubscriberTypes.Keys)
{
#if UNITY_2023_1_OR_NEWER
var objects = UnityEngine.Object.FindObjectsByType(targetType, UnityEngine.FindObjectsInactive.Include,
UnityEngine.FindObjectsSortMode.None);
#else
var objects = UnityEngine.Object.FindObjectsOfType(targetType, true);
#endif
foreach (var obj in objects) ProcessNodeRegistration(obj);
}
}
private static void ScanEventBusSubscribers()
{
if (SubscriberTypes.Count > 0) return;
var assemblies = AppDomain.CurrentDomain.GetAssemblies();
foreach (var assembly in assemblies)
{
if (IsSystemAssembly(assembly)) continue;
try
{
foreach (var type in assembly.GetTypes())
{
if (type.GetCustomAttribute<EventBusSubscriberAttribute>() != null &&
typeof(MonoBehaviour).IsAssignableFrom(type))
SubscriberTypes.TryAdd(type, true);
}
}
catch (ReflectionTypeLoadException ex)
{
foreach (var type in ex.Types)
{
if (type?.GetCustomAttribute<EventBusSubscriberAttribute>() != null &&
typeof(MonoBehaviour).IsAssignableFrom(type))
SubscriberTypes.TryAdd(type, true);
}
}
catch
{
// ignored
}
}
}
private static bool IsSystemAssembly(Assembly assembly)
{
var name = assembly.FullName ?? "";
return name.StartsWith("System.") || name.StartsWith("Microsoft.") || name.StartsWith("mscorlib") ||
name.StartsWith("UnityEngine.") || name.StartsWith("UnityEditor.");
}
private static bool ProcessNodeRegistration(object node)
{
if (node == null) return false;
var nodeType = node.GetType();
if (SubscriberTypes.Count == 0 && nodeType.GetCustomAttribute<EventBusSubscriberAttribute>() != null)
SubscriberTypes.TryAdd(nodeType, true);
if (!SubscriberTypes.ContainsKey(nodeType)) return false;
if (EventBus.IsInstanceRegistered(node)) return false;
EventBus.AutoRegister(node);
return true;
}
public static void UnregisterNode(object node)
{
if (node == null) return;
EventBus.UnregisterInstance(node);
}
public static void ForceScanCurrentScene() => ScanExistingObjects();
public static void Cleanup()
{
lock (InitLock)
{
SubscriberTypes.Clear();
IsInitialized = false;
}
}
}
}