Files
ShrinkEventBus/Tests.PlayMode/ShrinkMonoEventScopePlayModeTests.cs
cneicy a6011cd01d
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feat: add opt-in MonoBehaviour lifecycle weaving
2026-08-28 04:31:00 +08:00

131 lines
4.8 KiB
C#

#nullable enable
using System.Collections;
using Cysharp.Threading.Tasks;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.TestTools;
namespace ShrinkEventBus.PlayMode.Tests
{
internal readonly struct MonoLifecycleEvent : IShrinkEvent
{
public MonoLifecycleEvent(int value) => Value = value;
public int Value { get; }
}
internal readonly struct AwakeToDestroyEvent : IShrinkEvent
{
public AwakeToDestroyEvent(int value) => Value = value;
public int Value { get; }
}
[ShrinkEventSubscriber(
DefaultBus = "game",
Lifetime = ShrinkSubscriberLifetime.AwakeToDestroy)]
internal sealed class AwakeToDestroyTarget : MonoBehaviour
{
public static int Sum { get; set; }
public static int AwakeCalls { get; set; }
public static int DestroyCalls { get; set; }
private void Awake() => AwakeCalls++;
private void OnDestroy() => DestroyCalls++;
[ShrinkSubscribe]
private void OnEvent(AwakeToDestroyEvent value) => Sum += value.Value;
}
[ShrinkEventSubscriber(Lifetime = ShrinkSubscriberLifetime.AwakeToDestroy)]
internal abstract class AbstractAwakeToDestroyTarget : MonoBehaviour
{
public static int Sum { get; set; }
[ShrinkSubscribe]
private void OnEvent(AwakeToDestroyEvent value) => Sum += value.Value;
}
internal sealed class ConcreteAwakeToDestroyTarget : AbstractAwakeToDestroyTarget
{
}
[ShrinkEventSubscriber(DefaultBus = "game")]
internal sealed class MonoLifecycleTarget : MonoBehaviour
{
public int Sum { get; private set; }
[ShrinkSubscribe]
private void OnEvent(MonoLifecycleEvent value) => Sum += value.Value;
}
public sealed class ShrinkMonoEventScopePlayModeTests
{
[UnityTest]
public IEnumerator AwakeToDestroyLifetimeIsInjectedWithoutManualBinding()
{
AwakeToDestroyTarget.Sum = 0;
AwakeToDestroyTarget.AwakeCalls = 0;
AwakeToDestroyTarget.DestroyCalls = 0;
var gameObject = new GameObject("ShrinkEventBus-AwakeToDestroy");
var target = gameObject.AddComponent<AwakeToDestroyTarget>();
yield return null;
Assert.IsInstanceOf<IShrinkGeneratedSubscriber>(target);
Assert.AreEqual(1, AwakeToDestroyTarget.AwakeCalls);
yield return EventBus.PostAsync(new AwakeToDestroyEvent(3)).ToCoroutine();
Assert.AreEqual(3, AwakeToDestroyTarget.Sum);
gameObject.SetActive(false);
yield return null;
yield return EventBus.PostAsync(new AwakeToDestroyEvent(5)).ToCoroutine();
Assert.AreEqual(8, AwakeToDestroyTarget.Sum,
"AwakeToDestroy subscriptions must survive OnDisable.");
Object.Destroy(gameObject);
yield return null;
Assert.AreEqual(1, AwakeToDestroyTarget.DestroyCalls);
yield return EventBus.PostAsync(new AwakeToDestroyEvent(7)).ToCoroutine();
Assert.AreEqual(8, AwakeToDestroyTarget.Sum,
"The generated OnDestroy release must remove the subscription.");
}
[UnityTest]
public IEnumerator AwakeToDestroyLifetimeSupportsAbstractSubscriberBasesWithoutLifecycleMethods()
{
AbstractAwakeToDestroyTarget.Sum = 0;
var gameObject = new GameObject("ShrinkEventBus-AbstractAwakeToDestroy");
var target = gameObject.AddComponent<ConcreteAwakeToDestroyTarget>();
yield return null;
Assert.IsInstanceOf<IShrinkGeneratedSubscriber>(target);
yield return EventBus.PostAsync(new AwakeToDestroyEvent(11)).ToCoroutine();
Assert.AreEqual(11, AbstractAwakeToDestroyTarget.Sum);
Object.Destroy(gameObject);
yield return null;
yield return EventBus.PostAsync(new AwakeToDestroyEvent(13)).ToCoroutine();
Assert.AreEqual(11, AbstractAwakeToDestroyTarget.Sum);
}
[UnityTest]
public IEnumerator OnEnableAttachesAndOnDisableReleases()
{
var gameObject = new GameObject("ShrinkMonoEventScope-PlayMode");
gameObject.SetActive(false);
var target = gameObject.AddComponent<MonoLifecycleTarget>();
gameObject.AddComponent<ShrinkMonoEventScope>();
gameObject.SetActive(true);
yield return null;
yield return EventBus.PostAsync(new MonoLifecycleEvent(3)).ToCoroutine();
Assert.AreEqual(3, target.Sum);
gameObject.SetActive(false);
yield return null;
yield return EventBus.PostAsync(new MonoLifecycleEvent(5)).ToCoroutine();
Assert.AreEqual(3, target.Sum);
Object.Destroy(gameObject);
}
}
}