using System; using System.Diagnostics; using System.Text; using Cysharp.Threading.Tasks; using UnityEngine; using Debug = UnityEngine.Debug; namespace ShrinkEventBus.Runtime { /// /// ShrinkEventBus 性能测试 /// 挂在任意 GameObject 上,运行后在 Console 查看结果。 /// 在进行测试时不要打开事件查看器大的追踪实时事件功能 /// public class EventBusBenchmark : MonoBehaviour { [Header("同步触发测试")] public int iterations = 1000000; [Header("大批量订阅者测试")] public int subscriberCount = 30; public int massIterations = 1000; [Header("异步触发测试")] public int asyncIterations = 1000; [Header("注册 / 注销测试")] public int registerIterations = 5000; [Header("取消事件测试")] public int cancelIterations = 100000; public class BenchmarkEvent : EventBase { public int Value { get; set; } } [Cancelable] public class CancelableBenchmarkEvent : EventBase { public int Value { get; set; } } private readonly StringBuilder _report = new(); private void Start() { RunAllBenchmarks().Forget(); } private async UniTaskVoid RunAllBenchmarks() { _report.Clear(); _report.AppendLine("╔══════════════════════════════════════════════════╗"); _report.AppendLine("║ ShrinkEventBus Benchmark Report ║"); _report.AppendLine( $"║ iter={iterations,8} mass={massIterations,5} reg={registerIterations,5} cancel={cancelIterations,6} ║"); _report.AppendLine("╚══════════════════════════════════════════════════╝"); Log("开始:无订阅者触发"); Bench_TriggerEvent_NoSubscriber(); await UniTask.Yield(); Log("开始:单订阅者同步触发"); Bench_TriggerEvent_SingleSubscriber(); await UniTask.Yield(); Log($"开始:{subscriberCount} 订阅者同步触发"); Bench_TriggerEvent_MassSubscribers(); await UniTask.Yield(); Log("开始:异步触发"); await Bench_TriggerEventAsync(); await UniTask.Yield(); Log("开始:注册/注销"); Bench_RegisterUnregister(); await UniTask.Yield(); Log("开始:EventPool vs new"); Bench_EventPool_vs_New(); await UniTask.Yield(); Log("开始:已取消事件跳过"); Bench_CanceledEvent_Skip(); _report.AppendLine("\n══════════════════════════════════════════════════"); _report.AppendLine(" 全部测试完成"); Debug.Log(_report.ToString()); } private void Bench_TriggerEvent_NoSubscriber() { EventBus.ClearAllSubscribersForEvent(); var evt = new BenchmarkEvent { Value = 1 }; for (var i = 0; i < 500; i++) EventBus.TriggerEvent(evt); var sw = Stopwatch.StartNew(); for (var i = 0; i < iterations; i++) EventBus.TriggerEvent(evt); sw.Stop(); Record("TriggerEvent × 无订阅者(基线)", sw.Elapsed.TotalMilliseconds, iterations); Log("完成:无订阅者触发"); } private void Bench_TriggerEvent_SingleSubscriber() { EventBus.ClearAllSubscribersForEvent(); var dummy = 0; void Handler(BenchmarkEvent e) { dummy = e.Value; } EventBus.RegisterEvent(Handler, EventPriority.NORMAL); var evt = new BenchmarkEvent { Value = 1 }; for (var i = 0; i < 500; i++) EventBus.TriggerEvent(evt); var sw = Stopwatch.StartNew(); for (var i = 0; i < iterations; i++) EventBus.TriggerEvent(evt); sw.Stop(); Record("TriggerEvent × 单订阅者同步", sw.Elapsed.TotalMilliseconds, iterations); Log("完成:单订阅者同步触发"); EventBus.UnregisterEvent(Handler); GC.KeepAlive(dummy); } private void Bench_TriggerEvent_MassSubscribers() { EventBus.ClearAllSubscribersForEvent(); var dummy = 0; var handlers = new Action[subscriberCount]; for (var i = 0; i < subscriberCount; i++) { var captured = i; handlers[i] = e => { dummy = captured + e.Value; }; EventBus.RegisterEvent(handlers[i], EventPriority.NORMAL); } var evt = new BenchmarkEvent { Value = 1 }; for (var i = 0; i < 100; i++) EventBus.TriggerEvent(evt); var sw = Stopwatch.StartNew(); for (var i = 0; i < massIterations; i++) EventBus.TriggerEvent(evt); sw.Stop(); Record($"TriggerEvent × {subscriberCount} 订阅者同步", sw.Elapsed.TotalMilliseconds, massIterations); Log($"完成:{subscriberCount} 订阅者同步触发"); foreach (var h in handlers) EventBus.UnregisterEvent(h); GC.KeepAlive(dummy); } private async UniTask Bench_TriggerEventAsync() { EventBus.ClearAllSubscribersForEvent(); var dummy = 0; async UniTask Handler(BenchmarkEvent e) { dummy = e.Value; await UniTask.CompletedTask; } EventBus.RegisterEvent(Handler, EventPriority.NORMAL); var evt = new BenchmarkEvent { Value = 1 }; for (var i = 0; i < 10; i++) await EventBus.TriggerEventAsync(evt); const int perFrame = 10; var totalMs = 0.0; var ran = 0; while (ran < asyncIterations) { await UniTask.Yield(); var count = Math.Min(perFrame, asyncIterations - ran); var sw = Stopwatch.StartNew(); for (var i = 0; i < count; i++) await EventBus.TriggerEventAsync(evt); sw.Stop(); totalMs += sw.Elapsed.TotalMilliseconds; ran += count; } Record("TriggerEventAsync × 单订阅者异步", totalMs, asyncIterations); Log("完成:异步触发"); EventBus.UnregisterEvent(Handler); GC.KeepAlive(dummy); } private void Bench_RegisterUnregister() { var dummy = 0; var handlers = new Action[registerIterations]; for (var i = 0; i < registerIterations; i++) { var captured = i; handlers[i] = e => { dummy = captured; }; } var swReg = Stopwatch.StartNew(); for (var i = 0; i < registerIterations; i++) EventBus.RegisterEvent(handlers[i], EventPriority.NORMAL); swReg.Stop(); Record("RegisterEvent", swReg.Elapsed.TotalMilliseconds, registerIterations); Log("完成:RegisterEvent"); var swUnreg = Stopwatch.StartNew(); for (var i = 0; i < registerIterations; i++) EventBus.UnregisterEvent(handlers[i]); swUnreg.Stop(); Record("UnregisterEvent", swUnreg.Elapsed.TotalMilliseconds, registerIterations); Log("完成:UnregisterEvent"); GC.KeepAlive(dummy); } private void Bench_EventPool_vs_New() { EventBus.ClearAllSubscribersForEvent(); void Handler(BenchmarkEvent e) { } EventBus.RegisterEvent(Handler, EventPriority.NORMAL); for (var i = 0; i < 64; i++) EventPool.Release(EventPool.Get()); GC.Collect(); var gcBefore = GC.CollectionCount(0); var swNew = Stopwatch.StartNew(); for (var i = 0; i < iterations; i++) { var e = new BenchmarkEvent { Value = i }; EventBus.TriggerEvent(e); } swNew.Stop(); var gcNew = GC.CollectionCount(0) - gcBefore; Record($"TriggerEvent × new() [GC Gen0={gcNew,3}]", swNew.Elapsed.TotalMilliseconds, iterations); Log("完成:new() 分配"); GC.Collect(); gcBefore = GC.CollectionCount(0); var swPool = Stopwatch.StartNew(); for (var i = 0; i < iterations; i++) { using var e = EventPool.Get(); e.Value = i; EventBus.TriggerEvent(e); } swPool.Stop(); var gcPool = GC.CollectionCount(0) - gcBefore; Record($"TriggerEvent × Pool.Get() [GC Gen0={gcPool,3}]", swPool.Elapsed.TotalMilliseconds, iterations); Log("完成:Pool.Get()"); EventBus.UnregisterEvent(Handler); } private void Bench_CanceledEvent_Skip() { EventBus.ClearAllSubscribersForEvent(); var dummy = 0; var handlers = new Action[10]; for (var i = 0; i < 10; i++) { handlers[i] = e => { dummy = e.Value; }; EventBus.RegisterEvent(handlers[i], EventPriority.NORMAL); } var evt = new CancelableBenchmarkEvent { Value = 1 }; evt.SetCanceled(true); for (var i = 0; i < 500; i++) EventBus.TriggerEvent(evt); var sw = Stopwatch.StartNew(); for (var i = 0; i < cancelIterations; i++) EventBus.TriggerEvent(evt); sw.Stop(); Record("TriggerEvent × 已取消事件跳过(10 订阅者)", sw.Elapsed.TotalMilliseconds, cancelIterations); Log("完成:已取消事件跳过"); foreach (var h in handlers) EventBus.UnregisterEvent(h); GC.KeepAlive(dummy); } private static void Log(string msg) => Debug.Log($"[Benchmark] {msg}"); private void Record(string label, double totalMs, int count) { var perOp = totalMs / count * 1000.0; var throughput = count / (totalMs / 1000.0); _report.AppendLine($"\n ▶ {label}"); _report.AppendLine($" 总耗时 : {totalMs,10:F3} ms"); _report.AppendLine($" 单次 : {perOp,10:F4} μs/op"); _report.AppendLine($" 吞吐量 : {throughput,10:F0} ops/s"); } } }