Files
ShrinkDataSaver/Runtime/ShrinkDataSaverBootstrap.cs
T
cneicy 739fe328e7
Publish UPM package / publish (push) Failing after 1s
chore: initialize standalone UPM package
2026-08-26 02:50:03 +08:00

45 lines
1.3 KiB
C#

using UnityEngine;
namespace ShrinkDataSaver
{
/// <summary>
/// 兼容旧用法:仍可把该组件挂到首场景中,
/// 但真正初始化已下沉到 ShrinkDataSaverRuntime,便于宿主层统一接管。
/// </summary>
[DefaultExecutionOrder(-2000)]
public class ShrinkDataSaverBootstrap : MonoBehaviour
{
[Header("Override (留空使用 ScriptableObject 设置)")] [SerializeField]
private ShrinkDataSaverSettings settingsOverride;
[Header("Save Version")] [SerializeField]
private int currentSaveVersion = 1;
private static bool _initialized;
private void Awake()
{
if (ShrinkDataSaverRuntime.IsInitialized)
{
Destroy(gameObject);
return;
}
if (_initialized)
{
Destroy(gameObject);
return;
}
_initialized = true;
DontDestroyOnLoad(gameObject);
ShrinkDataSaverRuntime.Initialize(new ShrinkDataSaverRuntimeConfig
{
SettingsOverride = settingsOverride,
CurrentSaveVersion = currentSaveVersion,
DontDestroyOnLoadDriver = true
});
}
}
}