Files
ShrinkDataSaver/Runtime/ShrinkDataSaverRuntime.cs
T
cneicy 739fe328e7
Publish UPM package / publish (push) Failing after 1s
chore: initialize standalone UPM package
2026-08-26 02:50:03 +08:00

99 lines
3.2 KiB
C#

#nullable enable
using System.IO;
using Cysharp.Threading.Tasks;
using UnityEngine;
namespace ShrinkDataSaver
{
public sealed class ShrinkDataSaverRuntimeConfig
{
public ShrinkDataSaverSettings? SettingsOverride { get; set; }
public int CurrentSaveVersion { get; set; } = 1;
public bool DontDestroyOnLoadDriver { get; set; } = true;
}
public static class ShrinkDataSaverRuntime
{
public static bool IsInitialized { get; private set; }
public static void Initialize(ShrinkDataSaverRuntimeConfig? config = null)
{
if (IsInitialized)
return;
config ??= new ShrinkDataSaverRuntimeConfig();
var cfg = config.SettingsOverride ?? ShrinkDataSaverSettings.Instance;
if (config.SettingsOverride)
ShrinkDataSaverSettings.Instance = config.SettingsOverride;
if (cfg == null)
throw new System.InvalidOperationException("ShrinkDataSaverSettings instance is not available.");
var rootPath = string.IsNullOrEmpty(cfg.customSavePath)
? Application.persistentDataPath
: cfg.customSavePath;
var savesDir = Path.Combine(rootPath, "saves");
var settingsPath = Path.Combine(rootPath, cfg.settingsFileName);
var storage = new LocalStorageProvider(rootPath);
ShrinkSettings.Initialize(storage, settingsPath);
ShrinkSave.Initialize(storage, savesDir, cfg.saveFileExtension, config.CurrentSaveVersion);
ShrinkSettings.LoadAsync().Forget();
ShrinkDataSaverLifecycleDriver.EnsureCreated(config.DontDestroyOnLoadDriver);
IsInitialized = true;
Debug.Log($"[ShrinkDataSaver] Runtime initialized. Root: {rootPath}");
}
internal static void ResetForTesting()
{
IsInitialized = false;
}
}
[DefaultExecutionOrder(-1999)]
internal sealed class ShrinkDataSaverLifecycleDriver : MonoBehaviour
{
private static ShrinkDataSaverLifecycleDriver? _instance;
private float _autoSaveTimer;
public static void EnsureCreated(bool dontDestroyOnLoad)
{
if (_instance != null)
return;
var go = new GameObject("ShrinkDataSaverRuntimeDriver");
_instance = go.AddComponent<ShrinkDataSaverLifecycleDriver>();
if (dontDestroyOnLoad)
DontDestroyOnLoad(go);
}
private void Update()
{
var interval = ShrinkSave.GetMinAutoSaveInterval();
if (interval <= 0f || ShrinkSave.LoadedSlot < 0)
return;
_autoSaveTimer += Time.unscaledDeltaTime;
if (_autoSaveTimer < interval)
return;
_autoSaveTimer = 0f;
ShrinkSave.SaveSlotAsync(ShrinkSave.LoadedSlot).Forget();
}
private async void OnApplicationQuit()
{
await ShrinkSettings.SaveAsync();
}
private async void OnApplicationPause(bool paused)
{
if (paused)
await ShrinkSettings.SaveAsync();
}
}
}