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cdb682f484
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@@ -5,7 +5,7 @@
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<AssemblyName>ShrinkDataSaver.Runtime</AssemblyName>
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<RootNamespace>ShrinkDataSaver</RootNamespace>
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<PackageId>ShrinkSDK.DataSaver</PackageId>
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<Version>2.3.0</Version>
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<Version>2.4.0</Version>
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<Description>ShrinkSDK engine-neutral versioned save and settings runtime.</Description>
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<ShrinkCodeGenEnabled>false</ShrinkCodeGenEnabled>
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<Nullable>disable</Nullable>
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@@ -542,3 +542,13 @@ await ShrinkSave.LoadSlotAsync(slotIndex, key);
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## 📄 License
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[MIT](LICENSE)
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## 可复用能力
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<!-- shrink:capabilities -->
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Capability: 模块化存档、槽位、设置、迁移、加密和损坏备份恢复
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Aliases: 存储 存档 保存 读档 设置 持久化 save
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Limits: 模块负责采集一致状态;后台不得读取 Unity 对象;不会自动保存任意游戏字段
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Extension: 存档模块注册、序列化器、迁移链与平台路径服务
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Evidence: [ShrinkSave](Runtime/ShrinkSave.cs); [ShrinkDataSaverRuntime](DotNet~/Runtime/ShrinkDataSaverRuntime.cs)
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<!-- /shrink:capabilities -->
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@@ -108,8 +108,8 @@ namespace ShrinkDataSaver
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}
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}
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public UniTask<bool> ExistsAsync(string path, CancellationToken ct = default) =>
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Task.Run(() => File.Exists(Resolve(path)), ct).AsUniTask();
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public async UniTask<bool> ExistsAsync(string path, CancellationToken ct = default) =>
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await Task.Run(() => File.Exists(Resolve(path)), ct);
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public async UniTask DeleteAsync(string path, CancellationToken ct = default)
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{
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@@ -59,8 +59,21 @@ namespace ShrinkDataSaver
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}
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public sealed class SavePhaseTimings
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{
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public double CaptureMilliseconds { get; internal set; }
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public double EncodeMilliseconds { get; internal set; }
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public double EncryptMilliseconds { get; internal set; }
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public double WriteMilliseconds { get; internal set; }
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public long EncodedBytes { get; internal set; }
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}
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public class SaveOptions
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{
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/// <summary>Only the detached JToken snapshot is encoded off-thread; module capture stays on the caller thread.</summary>
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public bool EncodeInBackground = false;
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public bool CollectTimings = false;
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public SavePhaseTimings LastTimings { get; internal set; }
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public string SlotName = "New Save";
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public bool CaptureScreenshot = false;
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#if UNITY_5_3_OR_NEWER
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+36
-13
@@ -1,6 +1,8 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Diagnostics;
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using System.Threading.Tasks;
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using System.Threading;
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using Cysharp.Threading.Tasks;
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using Newtonsoft.Json.Linq;
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@@ -183,6 +185,14 @@ namespace ShrinkDataSaver
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{
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options ??= new SaveOptions();
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ValidateSlotIndex(slotIndex);
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ct.ThrowIfCancellationRequested();
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var timings = options.CollectTimings ? new SavePhaseTimings() : null;
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options.LastTimings = timings;
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var captureStarted = Stopwatch.GetTimestamp();
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var encrypt = options.Encrypt;
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var encryptionKey = options.EncryptionKey;
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var encodeInBackground = options.EncodeInBackground;
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var storage = _storage;
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var timestamp = DateTimeOffset.UtcNow.ToUnixTimeSeconds();
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OnSaveStarted?.Invoke(new SaveStartedEventArgs { SlotIndex = slotIndex, Timestamp = timestamp });
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@@ -198,7 +208,7 @@ namespace ShrinkDataSaver
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SaveVersion = _currentSaveVersion,
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LastModified = timestamp,
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PlaytimeSeconds = GetCurrentPlaytime(),
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IsEncrypted = options.Encrypt
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IsEncrypted = encrypt
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}
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};
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@@ -233,24 +243,35 @@ namespace ShrinkDataSaver
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}
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}
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if (options.Encrypt)
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if (timings != null) timings.CaptureMilliseconds = PhaseElapsed(captureStarted);
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ct.ThrowIfCancellationRequested();
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// Modules have been materialized as private JSON tokens; the worker never touches providers or engine objects.
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byte[] Encode()
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{
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if (string.IsNullOrEmpty(options.EncryptionKey))
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ct.ThrowIfCancellationRequested();
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var stage = Stopwatch.GetTimestamp();
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if (encrypt)
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{
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throw new ArgumentException("EncryptionKey missing.");
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}
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if (string.IsNullOrEmpty(encryptionKey)) throw new ArgumentException("EncryptionKey missing.");
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var modulesBytes = DataSerializer.Serialize(modulesDict);
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var encryptedBytes = SaveEncryptor.Encrypt(modulesBytes, options.EncryptionKey);
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if (timings != null) timings.EncodeMilliseconds += PhaseElapsed(stage);
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stage = Stopwatch.GetTimestamp();
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var encryptedBytes = SaveEncryptor.Encrypt(modulesBytes, encryptionKey);
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if (timings != null) timings.EncryptMilliseconds = PhaseElapsed(stage);
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packet.EncryptedModules = Convert.ToBase64String(encryptedBytes);
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}
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else
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{
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packet.Modules = modulesDict;
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else packet.Modules = modulesDict;
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ct.ThrowIfCancellationRequested();
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stage = Stopwatch.GetTimestamp();
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var bytes = DataSerializer.Serialize(packet);
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if (timings != null) { timings.EncodeMilliseconds += PhaseElapsed(stage); timings.EncodedBytes = bytes.Length; }
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return bytes;
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}
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var finalBytes = DataSerializer.Serialize(packet);
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await _storage.WriteAsync(SlotPath(slotIndex), finalBytes, ct);
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var finalBytes = encodeInBackground ? await Task.Run(Encode, ct) : Encode();
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ct.ThrowIfCancellationRequested();
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var writeStarted = Stopwatch.GetTimestamp();
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await storage.WriteAsync(SlotPath(slotIndex), finalBytes, ct);
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if (timings != null) timings.WriteMilliseconds = PhaseElapsed(writeStarted);
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OnSaveCompleted?.Invoke(new SaveCompletedEventArgs
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{
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@@ -271,6 +292,8 @@ namespace ShrinkDataSaver
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}
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}
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private static double PhaseElapsed(long started) => (Stopwatch.GetTimestamp() - started) * 1000d / Stopwatch.Frequency;
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public static async UniTask LoadSlotAsync(int slotIndex, string decryptionKey = null, CancellationToken ct = default)
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{
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var timestamp = DateTimeOffset.UtcNow.ToUnixTimeSeconds();
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+1
-1
@@ -1,6 +1,6 @@
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{
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"name": "com.cneicy.shrink-datasaver",
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"version": "2.3.0",
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"version": "2.4.0",
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"displayName": "ShrinkDataSaver",
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"description": "模块化 Unity 存档与设置管理系统,支持多槽位、链式版本迁移、AES-256 加密、关键模块保护、跨模块查询与事件驱动架构。",
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"unity": "2022.3",
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