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using UnityEngine;
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namespace ShrinkDataSaver
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{
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[CreateAssetMenu(fileName = "ShrinkDataSaverSettings", menuName = "ShrinkDataSaver/Settings")]
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public class ShrinkDataSaverSettings : ScriptableObject
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{
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private static ShrinkDataSaverSettings _instance;
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public static ShrinkDataSaverSettings Instance
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{
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get
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{
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if (_instance) return _instance;
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_instance = Resources.Load<ShrinkDataSaverSettings>("ShrinkDataSaverSettings");
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#if UNITY_EDITOR
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if (!_instance)
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{
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var guids = UnityEditor.AssetDatabase.FindAssets("t:ShrinkDataSaverSettings");
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if (guids.Length > 0)
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{
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var path = UnityEditor.AssetDatabase.GUIDToAssetPath(guids[0]);
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_instance = UnityEditor.AssetDatabase.LoadAssetAtPath<ShrinkDataSaverSettings>(path);
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}
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}
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#endif
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if (!_instance)
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{
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_instance = CreateInstance<ShrinkDataSaverSettings>();
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Debug.LogWarning(
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"[ShrinkDataSaver] 未找到 ShrinkDataSaverSettings 配置文件!当前使用默认配置。\n" +
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"请通过菜单 Assets → Create → ShrinkDataSaver → Settings 创建配置文件,\n" +
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"可放置在项目任意目录下(编辑器会自动搜索),或在 ShrinkDataSaverBootstrap 组件上手动指定。");
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}
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return _instance;
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}
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internal set => _instance = value;
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}
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[Header("Storage")]
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public string customSavePath = "";
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[Header("Settings File")]
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public string settingsFileName = "settings.json";
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public bool syncSettingsToCloud; //todo
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[Header("Save Slots")]
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public int maxSlots;
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public string saveFileExtension = ".sav";
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[Header("Screenshot")]
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public int screenshotMaxWidth = 256;
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[Header("Settings Debounce")]
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public float settingsWriteDebounceSeconds = 0.3f;
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}
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}
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