feat: add NuGet and Godot distribution
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@@ -0,0 +1,52 @@
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name: Publish NuGet packages
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on:
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push:
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tags:
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- 'v*'
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workflow_dispatch:
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jobs:
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publish:
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runs-on: ubuntu-latest
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permissions:
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contents: read
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packages: write
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env:
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NUGET_AUTH_TOKEN: ${{ secrets.SHRINKSDK_PACKAGE_TOKEN }}
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steps:
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- name: Checkout tagged source
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uses: actions/checkout@v4
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- name: Set up .NET
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uses: actions/setup-dotnet@v4
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with:
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dotnet-version: '8.0.x'
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- name: Validate tag and pack projects
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env:
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GITEA_REF: ${{ gitea.ref }}
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shell: bash
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run: |
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set -euo pipefail
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tag="${GITEA_REF#refs/tags/}"
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version="$(node -p "require('./package.json').version")"
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test "$tag" = "v$version"
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mkdir -p packages
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mapfile -d '' projects < <(find DotNet~ Godot~ -type f -name '*.csproj' -print0 2>/dev/null || true)
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test "${#projects[@]}" -gt 0
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for project in "${projects[@]}"; do
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dotnet restore "$project" --configfile NuGet.Config
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dotnet pack "$project" --configuration Release --no-restore --output "$PWD/packages" --include-symbols --include-source
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done
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find packages -maxdepth 1 -name '*.nupkg' -type f | grep -q .
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- name: Publish packages
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shell: bash
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run: |
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set -euo pipefail
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: "${NUGET_AUTH_TOKEN:?SHRINKSDK_PACKAGE_TOKEN is required}"
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dotnet nuget push 'packages/*.nupkg' --api-key "$NUGET_AUTH_TOKEN" --source https://git.crash.work/api/packages/ShrinkSDK/nuget/index.json --skip-duplicate
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if compgen -G 'packages/*.snupkg' > /dev/null; then
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dotnet nuget push 'packages/*.snupkg' --api-key "$NUGET_AUTH_TOKEN" --source https://git.crash.work/api/packages/ShrinkSDK/nuget/index.json --skip-duplicate
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fi
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@@ -8,3 +8,11 @@
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/Tools~/**/[Oo]bj/
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/Tools~/**/[Oo]bj/
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*.user
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*.user
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*.DotSettings.user
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*.DotSettings.user
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/DotNet~/**/[Bb]in/
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/DotNet~/**/[Oo]bj/
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/Godot~/**/[Bb]in/
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/Godot~/**/[Oo]bj/
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/artifacts/
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/packages/
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!DotNet~/**/*.csproj
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!Godot~/**/*.csproj
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@@ -6,3 +6,7 @@ Tools~/
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*.sln
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*.sln
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*.user
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*.user
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*.DotSettings.user
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*.DotSettings.user
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DotNet~/
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Godot~/
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NuGet.Config
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Directory.Build.props
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<Project>
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<PropertyGroup>
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<LangVersion>latest</LangVersion>
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<Nullable>enable</Nullable>
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<Deterministic>true</Deterministic>
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<ContinuousIntegrationBuild>true</ContinuousIntegrationBuild>
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<Authors>ShrinkSDK</Authors>
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<Company>ShrinkSDK</Company>
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<RepositoryUrl>https://git.crash.work/ShrinkSDK</RepositoryUrl>
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<IncludeSymbols>true</IncludeSymbols>
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<SymbolPackageFormat>snupkg</SymbolPackageFormat>
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</PropertyGroup>
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</Project>
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@@ -0,0 +1,43 @@
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#nullable enable
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using System.IO;
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using Cysharp.Threading.Tasks;
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using ShrinkSDK.Runtime;
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namespace ShrinkDataSaver;
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public sealed class ShrinkDataSaverRuntimeConfig
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{
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public string? RootPath { get; set; }
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public string SaveFileExtension { get; set; } = ".sav";
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public string SettingsFileName { get; set; } = "settings.json";
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public int CurrentSaveVersion { get; set; } = 1;
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public int MaxSlots { get; set; } = 3;
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public float SettingsWriteDebounceSeconds { get; set; } = 0.35f;
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public bool DontDestroyOnLoadDriver { get; set; }
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}
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public static class ShrinkDataSaverRuntime
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{
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public static bool IsInitialized { get; private set; }
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public static void Initialize(ShrinkDataSaverRuntimeConfig? config = null)
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{
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if (IsInitialized) return;
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config ??= new ShrinkDataSaverRuntimeConfig();
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var root = string.IsNullOrWhiteSpace(config.RootPath)
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? ShrinkRuntimeServices.Paths.PersistentDataPath
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: config.RootPath!;
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Directory.CreateDirectory(root);
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var storage = new LocalStorageProvider(root);
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ShrinkDataSaverPlatform.SettingsWriteDebounceSeconds = config.SettingsWriteDebounceSeconds;
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ShrinkDataSaverPlatform.MaxSlots = config.MaxSlots;
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ShrinkSettings.Initialize(storage, Path.Combine(root, config.SettingsFileName));
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ShrinkSave.Initialize(storage, Path.Combine(root, "saves"), config.SaveFileExtension,
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config.CurrentSaveVersion);
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ShrinkSettings.LoadAsync().Forget();
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IsInitialized = true;
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ShrinkRuntimeServices.Logger.Log(ShrinkLogLevel.Information,
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$"[ShrinkDataSaver] Runtime initialized. Root: {root}");
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}
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}
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@@ -0,0 +1,29 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>netstandard2.1</TargetFramework>
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<EnableDefaultCompileItems>false</EnableDefaultCompileItems>
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<AssemblyName>ShrinkDataSaver.Runtime</AssemblyName>
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<RootNamespace>ShrinkDataSaver</RootNamespace>
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<PackageId>ShrinkSDK.DataSaver</PackageId>
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<Version>2.3.0</Version>
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<Description>ShrinkSDK engine-neutral versioned save and settings runtime.</Description>
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<ShrinkCodeGenEnabled>false</ShrinkCodeGenEnabled>
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<Nullable>disable</Nullable>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="Runtime\ShrinkDataSaverRuntime.cs" />
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<Compile Include="..\Runtime\AssemblyInfo.cs" />
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<Compile Include="..\Runtime\DataSerializer.cs" />
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<Compile Include="..\Runtime\IStorageProvider.cs" />
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<Compile Include="..\Runtime\LocalStorageProvider.cs" />
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<Compile Include="..\Runtime\MigrationChain.cs" />
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<Compile Include="..\Runtime\SaveEncryptor.cs" />
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<Compile Include="..\Runtime\SaveTypes.cs" />
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<Compile Include="..\Runtime\ShrinkDataSaverPlatform.cs" />
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<Compile Include="..\Runtime\ShrinkSave.cs" />
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<Compile Include="..\Runtime\ShrinkSettings.cs" />
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<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
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<PackageReference Include="UniTask" Version="2.5.10" />
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<PackageReference Include="ShrinkSDK.Runtime.Abstractions" Version="0.1.0" />
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</ItemGroup>
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</Project>
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@@ -0,0 +1,8 @@
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<?xml version="1.0" encoding="utf-8"?>
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<configuration>
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<packageSources>
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<clear />
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<add key="ShrinkSDK" value="https://git.crash.work/api/packages/ShrinkSDK/nuget/index.json" />
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<add key="nuget.org" value="https://api.nuget.org/v3/index.json" protocolVersion="3" />
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</packageSources>
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</configuration>
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@@ -1,6 +1,8 @@
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# ShrinkDataSaver
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# ShrinkDataSaver
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一个为 Unity C# 项目设计的模块化存档与设置管理系统。支持多存档槽、链式版本迁移、可选 AES-256 加密、关键模块保护、跨模块只读查询,以及完整的事件驱动架构。
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一个可用于 Unity、Godot 和普通 .NET 宿主的模块化存档与设置管理系统。支持多存档槽、链式版本迁移、可选 AES-256 加密、关键模块保护、跨模块只读查询,以及完整的事件驱动架构。
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Godot 和普通 .NET 项目安装 `ShrinkSDK.DataSaver`;可打包源码位于 `DotNet~`,持久化路径与生命周期由宿主平台服务注入。
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## ✨ 特性概览
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## ✨ 特性概览
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