feat(settings): 优先加载标准 ShrinkSDK 资源路径
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This commit is contained in:
2026-08-28 03:44:10 +08:00
parent ec87b0bde3
commit 1bfb99d4c3
6 changed files with 84 additions and 4 deletions
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#if UNITY_EDITOR
using UnityEditor;
using UnityEngine;
namespace ShrinkDataSaver.Editor
{
public static class ShrinkDataSaverSettingsMenu
{
private const string SettingsDirectory =
"Assets/Resources/GameAssets/Runtime/Data/ShrinkSDK";
private const string SettingsAssetPath =
SettingsDirectory + "/ShrinkDataSaverSettings.asset";
[MenuItem("ShrinkSDK/存档/创建设置")]
public static void CreateSettingsAsset()
{
EnsureFolder(SettingsDirectory);
var existing = AssetDatabase.LoadAssetAtPath<ShrinkDataSaverSettings>(SettingsAssetPath);
if (existing != null)
{
Selection.activeObject = existing;
EditorGUIUtility.PingObject(existing);
return;
}
var asset = ScriptableObject.CreateInstance<ShrinkDataSaverSettings>();
AssetDatabase.CreateAsset(asset, SettingsAssetPath);
AssetDatabase.SaveAssets();
Selection.activeObject = asset;
EditorGUIUtility.PingObject(asset);
Debug.Log("[ShrinkDataSaver] 已创建 ShrinkDataSaverSettings.asset");
}
private static void EnsureFolder(string path)
{
var segments = path.Split('/');
var current = segments[0];
for (var i = 1; i < segments.Length; i++)
{
var next = current + "/" + segments[i];
if (!AssetDatabase.IsValidFolder(next))
AssetDatabase.CreateFolder(current, segments[i]);
current = next;
}
}
}
}
#endif
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