92 lines
3.2 KiB
C#
92 lines
3.2 KiB
C#
#nullable enable
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using System;
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using System.Collections.Generic;
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using Cysharp.Threading.Tasks;
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using ShrinkApp;
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using ShrinkContext;
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using ShrinkDataSaver;
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namespace ShrinkDataSaver.Integration.App
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{
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/// <summary>
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/// ShrinkDataSaver 的原生 Cordis 组件(阶段 3):
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/// - 提供 <c>shrink.service.datasaver</c> 余效应键(门面服务);
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/// - 初始化为前向;停用时的终止动作为最终落盘设置(补偿式收尾:
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/// 存档写入本身跨会话持久,不可严格求逆,以 flush 保证一致性,见论文 6.1 扣留与补偿);
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/// - 与经典 ShrinkDataSaverAppInstaller(ModuleId "shrink.datasaver")二选一使用。
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/// </summary>
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public sealed class ShrinkDataSaverAppComponent : IShrinkComponent
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{
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public const string ServiceKey = "shrink.service.datasaver";
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public const string ModuleKey = "app.module.shrink.datasaver";
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private static readonly string[] ProvideKeys = { ModuleKey, ServiceKey };
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private readonly ShrinkDataSaverRuntimeConfig? _runtimeConfig;
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public ShrinkDataSaverAppComponent()
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{
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}
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public ShrinkDataSaverAppComponent(ShrinkDataSaverRuntimeConfig? runtimeConfig)
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{
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_runtimeConfig = runtimeConfig;
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}
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public string Name => "shrink.datasaver";
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public IReadOnlyList<string> Inject => Array.Empty<string>();
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public IReadOnlyList<string> Provide => ProvideKeys;
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public UniTask ApplyAsync(ShrinkCtx ctx, object? config)
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{
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ShrinkAppServices? appServices = null;
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var runtimeConfig = _runtimeConfig ?? CreateDefaultRuntimeConfig();
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if (config is ShrinkDataSaverAppModuleConfig moduleConfig)
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{
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appServices = moduleConfig.Services;
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if (moduleConfig.RuntimeConfig != null)
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runtimeConfig = moduleConfig.RuntimeConfig;
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}
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else if (config is ShrinkAppServices services)
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{
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appServices = services;
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}
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ShrinkDataSaverRuntime.Initialize(runtimeConfig);
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var facade = new ShrinkDataSaverService();
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ctx.Set(ServiceKey, facade, new ShrinkDataSaverAccessPolicy(facade));
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ctx.Set(ModuleKey, Name);
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if (appServices != null)
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{
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appServices.Register(facade);
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ctx.EffectInverse(() =>
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{
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appServices.TryUnregister(facade);
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return UniTask.CompletedTask;
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});
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}
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ctx.EffectInverse(async () =>
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{
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await ShrinkSettings.SaveAsync();
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});
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return UniTask.CompletedTask;
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}
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private static ShrinkDataSaverRuntimeConfig CreateDefaultRuntimeConfig()
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{
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// 编辑器/EditMode 环境下 DontDestroyOnLoad 会抛异常,驱动只在播放模式常驻
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return new ShrinkDataSaverRuntimeConfig
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{
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#if UNITY_5_3_OR_NEWER
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DontDestroyOnLoadDriver = UnityEngine.Application.isPlaying
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#else
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DontDestroyOnLoadDriver = false
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#endif
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};
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}
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}
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}
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