feat: add cross-engine runtime support

This commit is contained in:
2026-09-05 02:33:56 +08:00
parent 4c83b6ead6
commit e7da03273e
2 changed files with 8 additions and 4 deletions
+4
View File
@@ -33,7 +33,11 @@ namespace ShrinkDataSaver.Integration.App
// 编辑器/EditMode 环境下 DontDestroyOnLoad 会抛异常,驱动只在播放模式常驻
ShrinkDataSaverRuntime.Initialize(new ShrinkDataSaverRuntimeConfig
{
#if UNITY_5_3_OR_NEWER
DontDestroyOnLoadDriver = UnityEngine.Application.isPlaying
#else
DontDestroyOnLoadDriver = false
#endif
});
var facade = new ShrinkDataSaverService();
ctx.Set(ServiceKey, facade, new ShrinkDataSaverAccessPolicy(facade));
+4 -4
View File
@@ -1,14 +1,14 @@
{
"name": "com.cneicy.shrink-datasaver-integration-app",
"version": "0.1.3",
"version": "0.2.0",
"displayName": "ShrinkDataSaver - App Integration",
"description": "ShrinkDataSaver 与 ShrinkApp 的桥接层,提供宿主接管初始化与服务注册。",
"unity": "2022.3",
"dependencies": {
"com.cneicy.shrink-datasaver": "2.2.2",
"com.cneicy.shrink-app-core": "0.1.4",
"com.cneicy.shrink-datasaver": "2.3.0",
"com.cneicy.shrink-app-core": "0.2.0",
"com.cysharp.unitask": "2.5.10",
"com.cneicy.shrink-context-core": "0.1.0"
"com.cneicy.shrink-context-core": "0.2.0"
},
"keywords": [
"save",