feat: add cross-engine runtime support
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@@ -33,7 +33,11 @@ namespace ShrinkDataSaver.Integration.App
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// 编辑器/EditMode 环境下 DontDestroyOnLoad 会抛异常,驱动只在播放模式常驻
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ShrinkDataSaverRuntime.Initialize(new ShrinkDataSaverRuntimeConfig
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{
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#if UNITY_5_3_OR_NEWER
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DontDestroyOnLoadDriver = UnityEngine.Application.isPlaying
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#else
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DontDestroyOnLoadDriver = false
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#endif
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});
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var facade = new ShrinkDataSaverService();
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ctx.Set(ServiceKey, facade, new ShrinkDataSaverAccessPolicy(facade));
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