feat: update Godot integration and coordinated package dependencies

This commit is contained in:
cneicy committed 2026-11-06 19:13:17 +08:00
1 parent fea752a8ff
commit c522594520
6 files changed
+96 -28

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+41 -19
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@@ -21,6 +21,16 @@ namespace ShrinkDataSaver.Integration.App
public const string ModuleKey = "app.module.shrink.datasaver";
private static readonly string[] ProvideKeys = { ModuleKey, ServiceKey };
private readonly ShrinkDataSaverRuntimeConfig? _runtimeConfig;
public ShrinkDataSaverAppComponent()
{
}
public ShrinkDataSaverAppComponent(ShrinkDataSaverRuntimeConfig? runtimeConfig)
{
_runtimeConfig = runtimeConfig;
}
public string Name => "shrink.datasaver";
@@ -28,22 +38,27 @@ namespace ShrinkDataSaver.Integration.App
public IReadOnlyList<string> Provide => ProvideKeys;
public async UniTask ApplyAsync(ShrinkCtx ctx, object? config)
public UniTask ApplyAsync(ShrinkCtx ctx, object? config)
{
// 编辑器/EditMode 环境下 DontDestroyOnLoad 会抛异常,驱动只在播放模式常驻
ShrinkDataSaverRuntime.Initialize(new ShrinkDataSaverRuntimeConfig
ShrinkAppServices? appServices = null;
var runtimeConfig = _runtimeConfig ?? CreateDefaultRuntimeConfig();
if (config is ShrinkDataSaverAppModuleConfig moduleConfig)
{
#if UNITY_5_3_OR_NEWER
DontDestroyOnLoadDriver = UnityEngine.Application.isPlaying
#else
DontDestroyOnLoadDriver = false
#endif
});
appServices = moduleConfig.Services;
if (moduleConfig.RuntimeConfig != null)
runtimeConfig = moduleConfig.RuntimeConfig;
}
else if (config is ShrinkAppServices services)
{
appServices = services;
}
ShrinkDataSaverRuntime.Initialize(runtimeConfig);
var facade = new ShrinkDataSaverService();
ctx.Set(ServiceKey, facade, new ShrinkDataSaverAccessPolicy(facade));
ctx.Set(ModuleKey, Name);
if (config is ShrinkAppServices appServices)
if (appServices != null)
{
appServices.Register(facade);
ctx.EffectInverse(() =>
@@ -53,17 +68,24 @@ namespace ShrinkDataSaver.Integration.App
});
}
await ctx.EffectAsync(async () =>
ctx.EffectInverse(async () =>
{
await UniTask.CompletedTask;
return () =>
{
// 终止动作(触发式):停用时把防抖中的设置写盘。
// 磁盘 IO 在线程池完成,不阻塞停用链;未初始化环境安全跳过(SaveAsync 守卫)。
ShrinkSettings.SaveAsync().Forget();
return UniTask.CompletedTask;
};
await ShrinkSettings.SaveAsync();
});
return UniTask.CompletedTask;
}
private static ShrinkDataSaverRuntimeConfig CreateDefaultRuntimeConfig()
{
// 编辑器/EditMode 环境下 DontDestroyOnLoad 会抛异常,驱动只在播放模式常驻
return new ShrinkDataSaverRuntimeConfig
{
#if UNITY_5_3_OR_NEWER
DontDestroyOnLoadDriver = UnityEngine.Application.isPlaying
#else
DontDestroyOnLoadDriver = false
#endif
};
}
}
}
+23
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@@ -0,0 +1,23 @@
#nullable enable
using ShrinkApp;
namespace ShrinkDataSaver.Integration.App
{
public sealed class ShrinkDataSaverAppModuleConfig
{
public ShrinkDataSaverAppModuleConfig()
{
}
public ShrinkDataSaverAppModuleConfig(ShrinkAppServices? services,
ShrinkDataSaverRuntimeConfig? runtimeConfig = null)
{
Services = services;
RuntimeConfig = runtimeConfig;
}
public ShrinkAppServices? Services { get; set; }
public ShrinkDataSaverRuntimeConfig? RuntimeConfig { get; set; }
}
}
@@ -0,0 +1,11 @@
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