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#nullable enable
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using System;
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using System.Collections.Generic;
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using Cysharp.Threading.Tasks;
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using ShrinkApp;
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using ShrinkContext;
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using ShrinkDataSaver;
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namespace ShrinkDataSaver.Integration.App
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{
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/// <summary>
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/// ShrinkDataSaver 的原生 Cordis 组件(阶段 3):
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/// - 提供 <c>shrink.service.datasaver</c> 余效应键(门面服务);
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/// - 初始化为前向;停用时的终止动作为最终落盘设置(补偿式收尾:
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/// 存档写入本身跨会话持久,不可严格求逆,以 flush 保证一致性,见论文 6.1 扣留与补偿);
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/// - 与经典 ShrinkDataSaverAppInstaller(ModuleId "shrink.datasaver")二选一使用。
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/// </summary>
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public sealed class ShrinkDataSaverAppComponent : IShrinkComponent
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{
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public const string ServiceKey = "shrink.service.datasaver";
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public const string ModuleKey = "app.module.shrink.datasaver";
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private static readonly string[] ProvideKeys = { ModuleKey, ServiceKey };
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public string Name => "shrink.datasaver";
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public IReadOnlyList<string> Inject => Array.Empty<string>();
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public IReadOnlyList<string> Provide => ProvideKeys;
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public async UniTask ApplyAsync(ShrinkCtx ctx, object? config)
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{
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// 编辑器/EditMode 环境下 DontDestroyOnLoad 会抛异常,驱动只在播放模式常驻
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ShrinkDataSaverRuntime.Initialize(new ShrinkDataSaverRuntimeConfig
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{
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DontDestroyOnLoadDriver = UnityEngine.Application.isPlaying
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});
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var facade = new ShrinkDataSaverService();
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ctx.Set(ServiceKey, facade, new ShrinkDataSaverAccessPolicy(facade));
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ctx.Set(ModuleKey, Name);
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if (config is ShrinkAppServices appServices)
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{
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appServices.Register(facade);
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ctx.EffectInverse(() =>
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{
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appServices.TryUnregister(facade);
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return UniTask.CompletedTask;
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});
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}
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await ctx.EffectAsync(async () =>
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{
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await UniTask.CompletedTask;
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return () =>
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{
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// 终止动作(触发式):停用时把防抖中的设置写盘。
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// 磁盘 IO 在线程池完成,不阻塞停用链;未初始化环境安全跳过(SaveAsync 守卫)。
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ShrinkSettings.SaveAsync().Forget();
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return UniTask.CompletedTask;
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};
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});
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}
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}
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}
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