68 lines
2.5 KiB
C#
68 lines
2.5 KiB
C#
#nullable enable
|
||
using Cysharp.Threading.Tasks;
|
||
using ShrinkApp;
|
||
using UnityEngine;
|
||
|
||
namespace ShrinkContext.AppAdapter
|
||
{
|
||
/// <summary>
|
||
/// ShrinkApp 加载器宿主的自动引导:
|
||
/// hostingMode == ContextLoader 时在 BeforeSceneLoad 创建常驻 GameObject 并启动 ShrinkAppLoaderHost,
|
||
/// 同时把服务容器接回 ShrinkApp 静态入口(InitializeForExternalHost),保证场景脚本照常访问 ShrinkApp.Services。
|
||
/// ClassicHost 模式下完全不动——经典路径零行为变化。
|
||
/// </summary>
|
||
public sealed class ShrinkAppLoaderBootstrapper : MonoBehaviour
|
||
{
|
||
private static ShrinkAppLoaderBootstrapper? _instance;
|
||
|
||
/// <summary>
|
||
/// Starter/组合包在 SubsystemRegistration 阶段设置的默认装配表。
|
||
/// AppAdapter 保持不依赖具体业务模块,组合根负责注册原生组件;若兼容 installer 已被发现则覆盖同 id。
|
||
/// </summary>
|
||
public static System.Action<ShrinkAppLoaderHost>? DefaultComposition { get; set; }
|
||
|
||
public static ShrinkAppLoaderBootstrapper? Instance => _instance;
|
||
|
||
public ShrinkAppLoaderHost Host { get; private set; } = null!;
|
||
|
||
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
|
||
private static void AutoBootstrap()
|
||
{
|
||
if (ShrinkAppSettings.Instance.hostingMode != ShrinkAppHostingMode.ContextLoader)
|
||
return;
|
||
|
||
var gameObject = new GameObject("ShrinkAppLoaderHost");
|
||
DontDestroyOnLoad(gameObject);
|
||
gameObject.AddComponent<ShrinkAppLoaderBootstrapper>();
|
||
}
|
||
|
||
private void Awake()
|
||
{
|
||
if (_instance != null && _instance != this)
|
||
{
|
||
Destroy(gameObject);
|
||
return;
|
||
}
|
||
|
||
_instance = this;
|
||
Host = new ShrinkAppLoaderHost();
|
||
DefaultComposition?.Invoke(Host);
|
||
var profile = ShrinkAppCompositionProfile.LoadDefault();
|
||
if (profile != null)
|
||
Host.ApplyComposition(profile.ResolveDocument());
|
||
global::ShrinkApp.ShrinkApp.InitializeForExternalHost(Host.Services);
|
||
Host.StartAsync().Forget(ex =>
|
||
{
|
||
Debug.LogException(ex);
|
||
Debug.LogError("[ShrinkApp.LoaderHost] 启动失败: " + ex.Message);
|
||
});
|
||
}
|
||
|
||
private void OnDestroy()
|
||
{
|
||
if (_instance == this)
|
||
_instance = null;
|
||
}
|
||
}
|
||
}
|