#nullable enable
using Cysharp.Threading.Tasks;
using ShrinkApp;
using UnityEngine;
namespace ShrinkContext.AppAdapter
{
///
/// ShrinkApp 加载器宿主的自动引导:
/// hostingMode == ContextLoader 时在 BeforeSceneLoad 创建常驻 GameObject 并启动 ShrinkAppLoaderHost,
/// 同时把服务容器接回 ShrinkApp 静态入口(InitializeForExternalHost),保证场景脚本照常访问 ShrinkApp.Services。
/// ClassicHost 模式下完全不动——经典路径零行为变化。
///
public sealed class ShrinkAppLoaderBootstrapper : MonoBehaviour
{
private static ShrinkAppLoaderBootstrapper? _instance;
///
/// Starter/组合包在 SubsystemRegistration 阶段设置的默认装配表。
/// AppAdapter 保持不依赖具体业务模块,组合根负责注册原生组件;若兼容 installer 已被发现则覆盖同 id。
///
public static System.Action? DefaultComposition { get; set; }
public static ShrinkAppLoaderBootstrapper? Instance => _instance;
public ShrinkAppLoaderHost Host { get; private set; } = null!;
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
private static void AutoBootstrap()
{
if (ShrinkAppSettings.Instance.hostingMode != ShrinkAppHostingMode.ContextLoader)
return;
var gameObject = new GameObject("ShrinkAppLoaderHost");
DontDestroyOnLoad(gameObject);
gameObject.AddComponent();
}
private void Awake()
{
if (_instance != null && _instance != this)
{
Destroy(gameObject);
return;
}
_instance = this;
Host = new ShrinkAppLoaderHost();
DefaultComposition?.Invoke(Host);
var profile = ShrinkAppCompositionProfile.LoadDefault();
if (profile != null)
Host.ApplyComposition(profile.ResolveDocument());
global::ShrinkApp.ShrinkApp.InitializeForExternalHost(Host.Services);
Host.StartAsync().Forget(ex =>
{
Debug.LogException(ex);
Debug.LogError("[ShrinkApp.LoaderHost] 启动失败: " + ex.Message);
});
}
private void OnDestroy()
{
if (_instance == this)
_instance = null;
}
}
}