feat: add NuGet and Godot distribution
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#nullable enable
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using System;
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using System.Collections.Generic;
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using Cysharp.Threading.Tasks;
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using ShrinkApp;
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namespace ShrinkContext.AppAdapter;
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public sealed class ShrinkContextAppHost
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{
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private readonly ShrinkContextRuntime _runtime = new();
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private readonly ShrinkComponentCatalog _catalog = new();
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private readonly ShrinkContextLoader _loader;
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public ShrinkContextAppHost(ShrinkAppServices? services = null)
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{
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Services = services ?? new ShrinkAppServices();
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_loader = new ShrinkContextLoader(_runtime, _catalog);
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}
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public ShrinkAppServices Services { get; }
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public ShrinkContextRuntime Runtime => _runtime;
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public ShrinkLoaderTransactionDiagnostic? LastTransaction => _loader.LastTransaction;
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public void Register(string name, Func<IShrinkComponent> factory) => _catalog.Register(name, factory);
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public void Register<TComponent>(string name) where TComponent : IShrinkComponent, new() =>
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_catalog.Register<TComponent>(name);
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public UniTask ApplyAsync(IReadOnlyList<ShrinkLoaderEntry> entries) => _loader.ApplyAsync(entries);
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public UniTask ShutdownAsync() => _runtime.ShutdownAsync();
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}
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