feat: add NuGet and Godot distribution

This commit is contained in:
2026-09-05 03:41:35 +08:00
parent 8b3121bc21
commit 3c08d076c5
8 changed files with 135 additions and 0 deletions
+31
View File
@@ -0,0 +1,31 @@
#nullable enable
using System;
using System.Collections.Generic;
using Cysharp.Threading.Tasks;
using ShrinkApp;
namespace ShrinkContext.AppAdapter;
public sealed class ShrinkContextAppHost
{
private readonly ShrinkContextRuntime _runtime = new();
private readonly ShrinkComponentCatalog _catalog = new();
private readonly ShrinkContextLoader _loader;
public ShrinkContextAppHost(ShrinkAppServices? services = null)
{
Services = services ?? new ShrinkAppServices();
_loader = new ShrinkContextLoader(_runtime, _catalog);
}
public ShrinkAppServices Services { get; }
public ShrinkContextRuntime Runtime => _runtime;
public ShrinkLoaderTransactionDiagnostic? LastTransaction => _loader.LastTransaction;
public void Register(string name, Func<IShrinkComponent> factory) => _catalog.Register(name, factory);
public void Register<TComponent>(string name) where TComponent : IShrinkComponent, new() =>
_catalog.Register<TComponent>(name);
public UniTask ApplyAsync(IReadOnlyList<ShrinkLoaderEntry> entries) => _loader.ApplyAsync(entries);
public UniTask ShutdownAsync() => _runtime.ShutdownAsync();
}