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using System;
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namespace ShrinkCommand
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{
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public static class ShrinkCommandLogger
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{
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public static Action<string> InfoHandler { get; set; } = DefaultInfo;
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public static Action<string> WarningHandler { get; set; } = DefaultWarning;
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public static Action<string> ErrorHandler { get; set; } = DefaultError;
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public static Action<Exception> ExceptionHandler { get; set; } = DefaultException;
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public static void Info(string message) => InfoHandler?.Invoke(message);
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public static void Warn(string message) => WarningHandler?.Invoke(message);
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public static void Error(string message) => ErrorHandler?.Invoke(message);
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public static void Exception(Exception ex) => ExceptionHandler?.Invoke(ex);
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private static void DefaultInfo(string message)
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{
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#if UNITY_5_3_OR_NEWER
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UnityEngine.Debug.Log(message);
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#else
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Console.WriteLine(message);
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#endif
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}
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private static void DefaultWarning(string message)
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{
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#if UNITY_5_3_OR_NEWER
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UnityEngine.Debug.LogWarning(message);
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#else
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Console.WriteLine("[Warn] " + message);
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#endif
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}
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private static void DefaultError(string message)
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{
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#if UNITY_5_3_OR_NEWER
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UnityEngine.Debug.LogError(message);
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#else
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Console.Error.WriteLine(message);
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#endif
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}
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private static void DefaultException(Exception ex)
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{
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#if UNITY_5_3_OR_NEWER
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UnityEngine.Debug.LogException(ex);
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#else
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Console.Error.WriteLine(ex);
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#endif
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}
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}
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}
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