feat: add cross-engine runtime support
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@@ -32,7 +32,9 @@ namespace ShrinkCommand.Integration
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private static readonly Dictionary<ShrinkCommandService, ServiceRegistration> RegisteredByService = new();
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private static IDisposable? _requestHandlerBinding;
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#if UNITY_5_3_OR_NEWER
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[UnityEngine.RuntimeInitializeOnLoadMethod(UnityEngine.RuntimeInitializeLoadType.SubsystemRegistration)]
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#endif
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private static void ResetStaticState()
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{
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lock (SyncRoot)
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+4
-4
@@ -1,13 +1,13 @@
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{
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"name": "com.cneicy.shrink-command-integration-eventbus",
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"version": "0.1.2",
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"version": "0.2.0",
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"displayName": "ShrinkCommand - EventBus Integration",
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"description": "ShrinkCommand 与 ShrinkEventBus 的桥接层,支持事件请求执行命令,以及命令执行生命周期事件发布。",
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"unity": "2022.3",
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"dependencies": {
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"com.cneicy.shrink-command": "0.2.0",
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"com.cneicy.shrink-context-core": "0.1.0",
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"com.cneicy.shrink-eventbus": "2.0.1"
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"com.cneicy.shrink-command": "0.3.0",
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"com.cneicy.shrink-context-core": "0.2.0",
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"com.cneicy.shrink-eventbus": "2.1.0"
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},
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"keywords": [
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"command",
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