feat: add cross-engine runtime support
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@@ -32,7 +32,9 @@ namespace ShrinkCommand.Integration
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private static readonly Dictionary<ShrinkCommandService, ServiceRegistration> RegisteredByService = new();
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private static IDisposable? _requestHandlerBinding;
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#if UNITY_5_3_OR_NEWER
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[UnityEngine.RuntimeInitializeOnLoadMethod(UnityEngine.RuntimeInitializeLoadType.SubsystemRegistration)]
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#endif
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private static void ResetStaticState()
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{
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lock (SyncRoot)
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