feat: add NuGet and Godot distribution
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>netstandard2.1</TargetFramework>
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<EnableDefaultCompileItems>false</EnableDefaultCompileItems>
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<AssemblyName>ShrinkApp.Core.Runtime</AssemblyName>
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<RootNamespace>ShrinkApp</RootNamespace>
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<PackageId>ShrinkSDK.App.Core</PackageId>
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<Version>0.2.0</Version>
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<Description>ShrinkSDK engine-neutral application composition runtime.</Description>
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<ShrinkCodeGenEnabled>false</ShrinkCodeGenEnabled>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="Runtime\ShrinkAppCore.cs" />
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<Compile Include="..\Runtime\ShrinkAppGeneratedRegistry.cs" />
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<Compile Include="..\Runtime\ShrinkAppInstallers.cs" />
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<PackageReference Include="UniTask" Version="2.5.10" />
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<PackageReference Include="ShrinkSDK.CodeGen" Version="0.1.0" PrivateAssets="compile;runtime;contentfiles;native" />
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<PackageReference Include="ShrinkSDK.Runtime.Abstractions" Version="0.1.0" />
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</ItemGroup>
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</Project>
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